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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Mostly for this release its some fixes to graphical glitches, small AI improvements and general stability fixes. A lot of small stuff but we feel its a great improvement, especially to the main menu visuals. We will continue to work on AI behaviour and other b…
Fixed bugs: Mutagen in vats now kills player Title screen fix Fixes for barrel in starting area Known bugs: Game may get stuck on loading screen Tommy Gun enemy is janky and sometimes kills himself Restarting in the slaughterhouse may sometimes not give the pl…
One of our favourite bug fixes lets players pickup the switchblade, which was previously falling through floor, never to be seen again. As well as fixing some bugs, we made some changes to AI behaviour, sped up the animations for changing weapon, and tweaked a…
A couple more bugfixes, including for a very vexing problem that we seem to have made worse by trying to prevent the player being forced out of the world with physics... hopefully nobody will be seeing the underside of our level again for a long time! Fixed bu…
Firstly a big thanks to the fledgling community who have given us some great feedback. Although we still have some more to address, we thought it best to update as soon as we had fixes, particularly for the drastic framerate drops. Fixed bugs: Framerate drop w…
Fixed bugs: Controllers do not work as intended, only for skipping cutscenes Framerate drop when enemies try to run for cover The controller can now be used to play the game and navigate the main menus. The framerate no longer tanks to revoltingly low levels w…
More talking about Bad Blood, this time showcasing our video for Kickstarter and another project altogether. Enjoy! #2: https://youtu.be/Ec8HR1b1pIM #3: https://youtu.be/RGKJ_LuysGs Kickstarter: https://www.kickstarter.com/projects/redmarmoset/bad-blood-1926
We are glad to share with you our first dev diary, which is hosted over on YouTube. These are planned to be released on a weekly or bi-weekly basis, and we hope they will contribute to us building a community around BAD BLOOD: 1926, maybe even make us some mon…
The main menu should now work correctly in any screen resolution. We are working on fixing the other pieces of UI to work nicely in 21:9 and other ultra-wide aspect ratios. Enjoy! Fixed bugs: Main menu is difficult to use with aspect ratios wider than 16:9 Rem…
Feedback on our demo from players inspired us to add quality settings and an FOV slider to the graphics options in the main and in-game menus. Hopefully this will improve the experience for all. Whilst improving the framerate without altering quality would be …
Finally, the demo for BAD BLOOD: 1926 went live in the wee hours this morning. We hope you all enjoy, and if you don't, please let us know why. Known bugs: Controllers do not work as intended, only for skipping cutscenes An intended speed run route skips a che…
This demo is the vertical slice we have been showing publishers and investors, and will continue to do so, to try and secure funding to complete the game's development. The term vertical slice comes from imagining the player's progress through a game along a t…