Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 8 · 8 user reviews · Live from Steam
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Constructed is a factory building game, with a single goal... to automate EVERYTHING!!!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (8 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
📡 Transmission: FARMING UPDATE DEPLOYEDAttention all Engineers! Central Command has deployed new technology to help you out there.🌱 Major ChangesCreature Containment – Wildlife can now be captured and loaded into Incubators. Harvest rare resources without th…
Bug Fixes: Steam Engine now returns materials to player inventory instead of dropping them onto the ground Crushed Iron is now available at the correct step of the game, in the ressource shredded Moved the Research button in the Reasearch desk to appear on top…
Material Combining unit now properly crafts the Industrial Chassis instead of the outdated Machine Chassis Gen2 Fixed a bug where game might crash when conveyor belt's tried to access incorrect actor component Decreased texture size for some textures
New Features Underground Belts: These belts function like regular conveyors but can bypass height obstacles, enabling more complex layouts and allowing for organization in tighter spaces. Splitter Interface: The splitter now has a configurable interface, allow…
Lead can now be molten at the casting chamber, after researching "Ressource Processing"
Removing should now always work when a building is highlighted, fixed an issue where removing the wooden crank during rotation now correctly recalculates power output and placing building which should only place one instance now correctly reenables the players…
Introducing AtlasA new map is now available: Atlas.Atlas is a smaller 2×2 km map, offering a more compact experience. Our original map has also been renamed Thera.Thera's forest biome has now been fully populated with foliage, making the world feel much more a…
UI Improvements Added a Recipe Searcher, which can be found in the Tips and Hints, using T, the item icons can be clicked to show how to create the selected item and what can be crafted from it Remade multiple UI elements to better match the game's aesthetic. …
New Features: Added multiplayer Launch the Game and go to the Multiplayer menu. Select "Host Game" and choose your save file or start a new world. Adjust your server settings Select your desired save game Click "Host Server", and the game will create a lobby. …
New Features: Fluid Bars Revamp: Updated the UI for fluid bars, they look much better now, and added support for rendering gases in fluid bars. Isolated Gas Pipes: Introduced dedicated pipes for handling gases, ensuring better separation and efficiency. Steam …
New Features: FSR3: The game now supports FidelityFX Super Resolution 3 (FSR3), AMD's cutting-edge upscaling technology. FSR3 delivers higher frame rates by generating additional frames between rendered frames, enhancing overall smoothness and responsiveness. …
EAV 1.6 Building Mode Overhaul New Features Simple Building Mode: Quick Build: Instantly place buildings with a single click Fast Rotation: Rotate buildings using the scroll wheel Advanced Building Mode: Cluster Placement: Place rows or platforms of buildings …
QOL: Added a new HUD element when inspecting electrical and torque components. This feature displays the available power, as well as the production and consumption of the selected component Power Distribution: Power poles can now connect to an unlimited number…
New Features: Added a button to the in-game menu for returning to the main menu. Extended the tutorial to cover unlocking electricity. Added new instructional videos to the "Tips and Tricks" menu for enhanced player guidance. Bug Fixes: Resolved an issue where…
As we continue to grow and develop the game during Early Access (EA), I am excited to share the approach to future updates and version numbering. I believe in keeping things transparent and organized so that our community can easily track progress and understa…