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Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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82% positive of 3,329 · Very Positive · Live from Steam
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Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 82% today (3,329 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Experimental Update 5
Hotfix Update 4
Legacy Update 3.0
Legacy Update 2.2
Update 5 is now on the experimental branch! Content Blueprints (unlocked through the Omni-Analyzer) New Loaders (automatically unlocked, max distance can be increased through research) Conveyors Lifts (unlocked through research) Small Cargo Ships (unlocked thr…
Fixed conveyor models for multiple train related items being invisible. Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view. Fix for screen panel text sometimes showing up as blurry when using 'E'. Fixed a …
Fixed crash that could occur when demolishing pipeline connected to a modular fluid tank. Fixed issue with robots not showing up in R&D lab after researching them. Fixed framerate dip that could occur when mining. Fixed issue with map icons sometimes being inc…
Hello everyone! This is going to be a little shorter because I’m travelling this week and I have to write it in advance. Today’s blog is about the upcoming blueprint system. I’ll share some more details, especially about how to use them. The blueprint tool The…
Hello everyone! For today’s episode I’ll provide a status report on the next FOUNDRY update and respond to the huge amount of feedback we have received on the last blog about how commerce could be improved. Next Update The next update will roughly be a combina…
Hello everyone! If you take a look at the past couple blog posts, you’ll get a good overview of what we’re currently working on for the next update(s). I don’t have any date or timelines yet, but I’m going to let you know as soon as we have made a decision. Th…
Hello everyone! Two blog posts ago we shared our first preview of the upcoming blueprint system. We asked for feedback about the gamification of the system and the feedback was almost unanimous in asking for it being more than just copy & paste of buildings. T…
Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re starting with a preview of the upcoming conveyor lifts, and afterwards I am once again asking for your feedback. This time about the power system. Conveyor Lifts Please enjoy the first video o…
Summer is coming to an end... I wish I had a duplicator to make another one! Here's to the next one! Oh, and if anyone has seen BB, please tell them to come home. We miss them very much. // Foundry Team
Hello everyone! For today’s blog post I’m going to show you work in progress on the blueprint system that we have started working on a while ago. Please be aware that we’re overall pretty early in the development process, so everything you see is almost certai…
Hello everyone! Last week I showed a preview about the way we intend to rework loaders and I’m glad that the feedback was very positive. There were a couple questions and suggestions, and we’ll refine the things a little based on that. Small Conveyor Lifts Now…
Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re taking a look at a new take on loaders. One of the things we’ve been working on the past months was a re-interpretation of loaders, and while it’s still work in progress, we’re finally ready t…
Hello everyone! In this FOUNDRY Friday I want to share various improvements of existing features that different team members have been working on. Increased Map Zoom In a previous update we already were able to improve the performance on how the map is generat…
Hello everyone! In today’s FOUNDRY Friday I want to share something we have been experimenting with: Small Assembly Lines. in progress If you played the game for long enough, you have seen our Assembly Lines which are used to make the humanoid robots. Every st…
Hello everyone! Last FOUNDRY Friday I asked about what you’d like to see next for the future, and the amount of responses was (pleasantly) surprising. We often get a lot of feedback in the comments or on Discord, but this time it was more than ever. Over 125 c…
Hello everyone! I’d like to start by thanking everyone who has played the game since Update 4 launched! Feedback has been positive and we’re glad that trains have finally arrived. We’ve been pretty busy monitoring the situation and reacting to any bug or issue…
Been having your eyes on Foundry but can't make it fit it into your budget? We got you!This weekend FOUNDRY will be free to play until May 11th!Download and play NOW and get your friends who's been a little too invested in their own life to join you. A new lif…
Foundry, from an Itch to RealityToday Foundry has Trains, Mega Nuclear Xeno power plants, and hundreds of hours of gameplay. But what has become a sprawling factory simulator, was once just a humble Itch.io game with a retro Minecraft aesthetic. The story of h…
Hello everyone! The long-awaited Foundry 4.0 update "Rails & Reactors" is finally here! Before we go into details check out a short trailer we prepared for you! The 4.0 update brings a few key, frequently-requested features to Foundry.Key features:Trains: Unli…
You’ve built factories. You’ve built quarrys. You’ve (not yet) built trains. But what about the friendly little critters around the planet? We were very impressed by your dedication to create the most enormous factories building robots, but now it’s time for a…
1 item on Steam, newest first.
