Last 7 days · history since Oct 31, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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92% positive of 123 · Very Positive · Live from Steam
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Frantic FPS game with very procedural levels
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (123 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, patrons Some changes have been happening around the castle! Added Difficulty Options From now on, visitors can choose what kind of experience they want to have on site. This update includes five difficulty options for the main campaigns: Easy: for non-g…
Fixed mouse sensitivity and fov resetting to startup values after zooming / unzooming with the revolver
Hi I'm still alive and working on ep2! In the meantime I've squashed few bugs and decided to not hold back these fixes until next part. So, without further ado this is what changed: Enemy AI - less cheesing: throw boomerang lower if player is crouching, fix li…
Big update to look and feel of entire episode 1! Campaign mode: tweak pacing and level design, shotgun may now be obtained on level 3 Arcade mode: shotgun may now be given by rng earlier than level 4 Special Rooms Special Room's voxel map may now spawn rotated…
Controls fix: fix bug with weapon swapping on Windows Performance improvements: fix shader cache for some objects
Input Options improvements: Add "Toggle Run" option Add "Invert Mouse Y" option (thanks @vodkins) Rename "Invert Running" to "Swap Run / Walk" Implement binding mouse wheel to actions Allow rebinding "Select Next Gun" and "Select Prev. Gun" actions Other chang…
Small update here: Optimized buildings generation in episode 2 to reduce stutter and generation times Restored lost building details in episode 2 Arcade and Custom modes
Beloved guests Much has changed since last time I reached out to you. Most importantly - another person has joined the development: Filip Pichalski. Over the year we were working together to make sure your visits are as much exciting as possible, and today, we…
Works, but may need extra effort. Results from Valve's own testing.