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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone! I've received some feedback and tried to make the tanks more visible and reworked some enemies. Please let me know if there are enemies that are way to strong or not fun to fight. Next update I will add more common items to the store and rework…
Hi everyone, For everyone who played the start of the demo here is an update: -Fixed poison clicks (Buying item with poison clicks on them will now deal poison on the enemy) -Fixed thief passive enemies will now give +15 gold. -Added flavor text to all items -…
Update on the roadmap and progress, some parts of the game have been redeveloped for the new mechanics and unique passives. Look forward to try these out ingame. Sorry for the delay, I've reworked the whole enemy system and it's smoother than ever. Update on p…
Hi! There have been lots of changes to the game I will soon do an update about it and update the store with new screenshots. For now here is the roadmap. Update one is short term plan. Sneakpeak of the new combat system
Hi everyone, Welcome to the demo! Today I've released the demo which will be open to everyone. The demo will consist of only 1 act to represent how the game works. Hope to receive lots of feedback. From here on the demo will get updated regularly. While we're …
Hi everyone! Enemies are more varied than ever, enemies have more types of attacks, buffs, debuffs and types like tanks, thorn shield etc. I will now work on polishing some last stuff and reworking the inventory/shop system. Demo is on it's way coming either 3…
Hello everyone! First off sorry for being quiet for awhile. I've been working on the game and have updated and added lots of new features. First off the current state of the game; Enemies have been remade and have more types now. Every battle will be more vari…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.