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100% positive of 18 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-03 → 100% today (18 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone!This update focuses on improvements to the plugins and the internal effect runtime.(Godot/Unity Plugin) Added support for Windows ARM64 and Linux ARM64 platforms.(Godot/Unity Plugin) Improved effect simulation performance for smoother runtime exec…
Hey everyone, another update is here! This release brings an improved preset selection experience and a number of bug fixes.Improved preset selectionCreating a new effect from a preset is now much easier. You can now preview presets directly by hovering over t…
Hey everyone, I’m back with another update mainly focused on improving the game engine plugins.Plugins: Editor previewYou can now see Pixelpart effects directly inside the engine's scene editor as they would appear in-game! A new Restart button also lets you m…
Hey guys,today I've got another update for you, which features a new event system!Effect eventsThe new event system is useful if you're working with the Godot or Unity plugin and want to make your game react to things happening in the effect. For example, you …
Node editor toolboxThe node editors for compute graphs and shaders now feature an improved toolbox located directly next to the graph. This makes adding nodes faster and more intuitive with simple drag-and-drop. Node editors also now support snapping.New demo …
I hope you had a great New Year's celebration! Here's a small update for Pixelpart with some quality-of-life improvements!Custom sprite sheet sizeIn previous versions, sprite sheet sizes were always calculated automatically based on image resolution and effect…
Hey everyone!Version 1.10 of Pixelpart is here and packed with new features!Vortex fieldsThis update features an entirely new type of force field: Vortex fields. These accelerate particles around a central axis and can be used to make effects like tornadoes. T…
We're excited to announce that Pixelpart effects can now be displayed in the GameMaker engine! With this release, GameMaker becomes the third engine officially supported by Pixelpart, alongside Godot and Unity.Getting StartedYou can find detailed installation …
Hey everyone, just a quick update: we've started creating some in-depth guides for Pixelpart, now available at pixelpart.net/documentation/book/guides.These guides walk you through creating effects step-by-step in Pixelpart and show how to integrate them into …
Hey! If you're using Pixelpart with Godot or Unity, it's now easier than ever to get started: The official plugins are now listed on the Godot Asset Library and OpenUPM.The Godot plugin is available on the Godot Asset LibraryThe Unity plugin is available on Op…
Hope you guys are doing well! It's been a few months since I last posted anything, and I would like to update you about the things I'm working on and my vision for Pixelpart. I believe Pixelpart has the potential to be useful to many more game developers and V…