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Greetings, goblins! Did you catch the Isle Goblin trailer in the Triple-i Initiative showcase? That was a dream-come-true moment right there 🤩 https://www.youtube.com/watch?v=zXTw84DXWj0 Announcing Isle Goblin's First Open Playtest After 3 years of developmen…
What's up, goblins? There's some cool stuff coming your way in the Triple-i Initiative that I'm desperate to share with you all right now, but I have been sworn to secrecy 🤫 If you wanna find out, you'll have to tune in to the show on October 8th at 9am PDT/6…
If you’d have told me a year ago that I’d be partnering with the publishers behind Pal World and Core Keeper, AND I'd have a playable demo of my game at the Tokyo Game Show, I’d have laughed in your face…but here we are! I’ve been working with Fireshine for a …
What's up, Goblins? I've got some awesome news to share...Isle Goblin is playable at Gamescom, Cologne this year! Some of you already know that game dev has only recently become a full-time gig for me, so seeing my game at one of the biggest game fairs in Euro…
Hey Goblins, Before I signed with my publisher, I used to be an electrical engineer, but now my side hustle is my main hustle and I wanna show you some of the cool behind-the-scenes updates I've been working on. I've been tinkering away in lots of different pa…
Hello Goblins,Matt here again! Welcome back to the second dev blog in the Goblin Research Notes series. I’ve been hard at work behind the scenes, and this update is a bit of a mix! Some deep technical improvements, plus a big batch of new features and quality-…