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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The enemy now has a miner building. It mines for resources and uses these to repair damaged buildings. Once they have mined a lot of resources they will use it to buy extra units. The repair function is a slow repair, the purpose is to repair buildings between…
The demo now has a difficulty setting, allowing you to set the enemy spawn rate. The range is very large from 4 times slower for a super easy 'story mode' difficulty to a 2 times faster 'impossible' difficulty. There is also a fix for some crashes that happen …
Mostly working on new missions for the release version. But balancing changes made for it are now included in the Demo version.Units prefer to attack less HP targetsMiner tower is removed, only miner building can be used to get resources.Enemy has stationary g…
While working on missions for the non-demo game a few changes were made that would also improve the demo version. So here is the update to the demo.Missile towers now have more fire range (still less vision), the explosions do more area damage. And the visual …
The demo has been updated :Towers can now have a different vision and fire range. This will allow very long range support weapons that require other towers to provide vision.Missile turrets now have more fire range than vision range. This requires players to p…
Small update. Some settings now persist between games played. music, UI and VFX audio volume is now saved.Player movement preference is now saved.Performance settings are now saved.To allow low powered PCs to start the game with best performance. There is an a…
Thanks to great feedback from players of the demo it was possible to make these improvements. The help system has had a complete overhaul. Now the active and unread help is clearly marked. Help can still be disabled for veteran players. Individual help items h…
Specific improvements for the demo:1st missionShows enemy missile aircraft, friendly anti air, anti projectile towers... just a lot more chaos to look at. While still impossible to lose, unless you try.fast move (help) has been moved here to conclude all the m…
Demo now has settings to allow:one hand joystick for movement and strafe. other hand joystick for rotation. (choose left or right)keep controllers symmetric (for one handed play) Both options available for teleport/snapturn and continuous movement.While in mis…
Stacking and combining the power of multiple units is a core game element. However the effect and the amount added by adding units was obscured. While it was possible to see/feel the difference by having big stacks, it was impossible to see what a single extra…
Playtesters in the latest demo version were taking a long time to finish the first mission. While they were able to, its just not a mission made for more than 10-15 minutes of fun. To address this issue and get players to the 3rd mission more quickly the follo…
As requested on the steam community hub discussion page:Smooth motion added to demo: There is now a terminal in the staging area where you can toggle between (teleport+snap) or (continuous and smooth) movement. This can currently only be changed here, but it d…
Sometimes the demo crashes, but its not consistent, and not often on my machine. Some other players have also run into crashes. So this update is to address this issue without knowing completely what the problem is. It seems to be related to the GPU and render…
The demo is being played a lot the past few weeks, so the current changes are focused on removing small annoyances that you tend to notice from time to time when playing more than a few minutes. When placing a building there is now a visual indicator that show…