Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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93% positive of 30 · Positive · Live from Steam
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Enter the thrilling world of Spheriums! Unravel the powers of the elders, forge power-ups, upgrade your gear and skill, and create weapon implants to save our civilization. Use your scanner to master the weapon twists or risk failure. The fight for survival begins!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 93% on 2026-11-03 → 93% today (30 reviews)
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No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Just in time for the Indie Cup Celebration, we are releasing an update with a few new critical changes in AI. We have received many comments about AI, and it is time for us to start addressing them. A few changes are in this build, but more significant changes…
Being a small indie studio of only 2 developers, we are excited about this new update. We have entirely changed the in-game story and started the integration in the first three worlds that the player will play. However, the tutorial in the first world (Korala)…
Another strong milestone. The overall revamp of Meolia is done. The second world has eight islands to explore, and you must fight your way to free all the emitters from the invaders. Gameplay and Visual Enhancements Complete revamp of the level design of Meoli…
Animate some weapons firing effects to get feedback.
We are proud to have reached another milestone by releasing a massive update for the early access of Spheriums. We hope you like the latest update and invite you to play it again if you have bought Spheriums and leave a review. Gameplay, Interface, and Visual …
Enhance the level design for better exploration Add road beacons to help the player know where to go
Hi, When we launched Spheriums in Early Access on December 13, 2021, we did it with a lot of hope, passion, and love for the project.Over the past 18 months, we did everything we could to find the funding needed to continue development, but unfortunately, we w…
A new update just in time for the Summer Steam Sales. Two and a half years, over 30 major updates, dozens of getting back to the drawing board, and countless feedback later, our small but mighty team of two has crafted a truly ambitious game in Spheriums. This…
Welcome to our most significant update yet! We've revamped and improved several key areas of the game to provide a more immersive and engaging experience. This update redefines the game from dynamic weather systems and adaptive music to challenging enemies and…
Hello everyone! We're excited to share another update on our journey as we continue to make progress with Spheriums. We're diligently working on refining the game's core to provide an improved player experience. Although we initially planned to release an upda…
Over the past month, we've diligently focused on numerous aspects of Spheriums. We're thrilled to share that the gifted freelancer "3rd Echo Sounds" has joined our team to compose music for the game, while the talented freelancer Alan Dalcastagne is revamping …
Hey everyone, We're excited to announce that we just launched a Patreon campaign to bring Spheriums to the next level! For those of you who don't know, Patreon is a platform that allows creators like us to share exclusive content with our supporters in exchang…
Our development journey is more exciting than ever, as our roadmap to complete the game is clear. We are working hard on new enemies, reworking the level design, new animation, and much more. New Enhancements Introduce the new "drainer worker". Stay away from …
New Enhancements Introduce a circle damage indicator to know where the enemies are attacking. Adjust the player's acceleration to be much faster to make combat easier when strafing. Move the first encountering energium resources in the user's main path as it w…
We've got core changes to Spheriums combat! All primary and secondary weapons fire twice as fast with reduced damage, giving the feeling of more firepower and encouraging a looser and more chaotic combat. Huge visual changes are starting to appear in World 2 (…
We have entirely changed the game's start as the previous version was confusing for the player on where to go and the first things to do. It is still a work in progress, but the first 10 minutes of the game give a better tutorial on what to do and where to go.…