Last 7 days · history since Nov 1, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Ho, ho, ho! Santa's here. Or the easter bunny or who cares. This little fellow brings you a completely redone game win experience! Now, there are two dozen different variants of the ending cutscene! (Wait! This means we have an ending cutscene now?!?) Expect m…
Hey Hey! Long has it been. This time I took a bit of a different approach, and packed lots and lots of content into this update. It contains 4 new units, 2 new events, and 25 (TWENTY-FIVE (if I have not miscounted, I am not good at that stuff)) new relics! Tak…
Hey guys! It's time for an update again! Updates will come out in much smaller steps and more frequently now! Demo Changes Fixed the fish of the Koi Fish Relic sometimes rotating outside of the sphere Fixed Spectral Phenomenon and Fire Phenomenon sometimes not…
Hey Folks! This update adds a lot of quality of life features I added to the demo while still working hard on the full game! Also, some bugs, eh, unique feature changes (there are no bugs, only happy little accidents). New Preview System for Cube Rotations! To…
Hello Folks, Christmas came, as did the new year, and here we are. Eh bien, continuons! In this update, we will focus on the new content added to the demo. Added Potions to the game! Bottled Flame Inflame the targeted ground. One Charge. A tiny flame, made ete…
Hello Folks, long has it been, I haven't been idle all this time but working hard. Today, you guys can finally reap the results of this hard work with this massive update!The next one won't take as long, I promise. ;D For the sake of clarity I will split this …
Ayeeha!Today there are exciting news! The work behind the scenes was hard, and there is a lot of new content (garnished with some small bugfixes and technical changes) in the pipeline. In this update, we are introducing nine new relics, and the star of this up…
Well, what can I say! Today is the day. After five years of long work, in the end finally at last! The patches have been coming non-stop, working tirelessly to add major features even a week before this Release! To see some of the latest changes, see this or t…
Hola, The release now lies less than a week in the future! And today brings another big update, with two main features. The biggest one: A Rewatch System! You can now click on a tiny little button in the top right, to repeat the visuals of the last unit moveme…
Woho! 18th of June. That's it! That's the Steam Early Access release! After all of those long years, it's finally time! Xuhivan's Autonomous Cube is coming to the big stage! To celebrate this, here comes: Another massive update, including some requested rework…
Wassup! A quick node: There are now Steam Achievements! I heard you guys really like such things. Right now, there are 12, including three secret ones! If you have any ideas for cool other ones, let me know! (Note that only the full game on Steam has achieveme…
Guten Tag, contrary to what I said last time, I packed a lot of stuff into this update again! Life also got in the way, and not exactly in a positive way. So, sorry, for taking my time with this rather late christmas present. A doubling of 10 to 21 Events, two…
Wassup! Some of you guys will probably remember the tease, and here it is now, playable for the full version: A new cube to grind your gears against! The cube will not be available right at the start, you will have to do some unlocks first. I plan on adding so…
I heard some of you guys still had problems finishing the demo (or the tutorial, lol), so I made the game even simpler, ha! No shaming here (No, no, not at all) The following simplifications were made (all apply to the demo and the full game). Tutorial: Reduce…
Salvete Lusores! The new update is coming, making your life easier, and this game hopefully easier to understand! Demo Changes Fixed a rare bug with Telkas projectile in strange cases not showing the intense glow at its edge correctly when it is ready to explo…
Hey folks! A new update is coming today! Sorry I haven't posted in over a week, and new content gets pushed only now! Demo Changes Fixed Spectral Phenomenon and Fire Phenomenon sometimes not showing their attack (Hopefully the last time I have to write this lo…
Hey Folks! Based on your feedback after the last update, I added some small changes (mainly to the tutorial): Using the right or middle mouse button to visually "rotate" the cube is now called "spinning", while keeping "face turns" for the actual moves on the …
Xuhivan's Autonomous Cube is a Roguelike Autobattler on a Magic Cube. You have to place your units on the cube, and rotate the faces in such a way that it is beneficial for you. Use powerful and unique relics, and fight mighty bosses. We will play through the …
Xuhivan's Autonomous Cube is a Roguelike Autobattler on a Magic Cube. You have to place your units on the cube, and rotate the faces in such a way that it is beneficial for you. Use powerful and unique relics, and fight mighty bosses. We will play through the …
We will play through the game together and start a couple of runs, while I explain mechanics of the game, and talk about design choices. A small test before the bigger streams for the Steam Indie Festival Don't forget to Wishlist, and join the Discord: https:/…