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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone, and happy New Year!With the new year starting, I want to take a moment to look back at what has been accomplished over the course of 2025 and update you on the status of the project. It was a long, demanding, and extremely productive year for S…
The world is not just nice to watch; it's becoming alive and playable! Chimneys spit smoke, lights turn on and off, snowy owls are on the watch and yes, garbage cans can be kicked.Dev blogs are a great opportunity to show the world where the project is at, and…
Big technical milestone for the game! I’ve decided to invest in the game’s future and ensure its longevity and long-term development after release by upgrading the project from Unity 2022 to Unity 6 and moving the rendering pipeline to URP. In short, a more mo…
The Snow Plow Project just hit a major milestone with the introduction of a cutting-edge, physics-based snow simulation that brings realistic snow pile-up, resistance, and interaction to the game. Developed with the help of a simulation expert, this system tra…
Now that the open world mechanics are in place for this upcoming initial Alpha version, we've been populating the first sector with buildings, props, roads and vegetation, while the snow system is also being overhauled to make snow event more believable and re…
Our game is getting major changes. The playtest we’ve been running for more than a year now served well as a prototype or tech demo. For most of last summer, from a development point of view, I’ve been working on basically building a brand-new game out of the …
Development has shifted. To what? We're slowly moving away from the sandbox, and now focusing on the open world and the next game modes. Thanks to the playtest that has been running for about 16 months now, we have a better idea of what works and what doesn't,…
In almost a year since the announcement of the game on Steam and the launch of the playtest, we kept working hard on the project while allowing thousands of playtesters to try the first version of it. Major mechanics have been implemented and upgraded, and we'…