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100% positive of 33 · Positive · Live from Steam
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Defeat your enemies with the power of love, friendship, and violent military aggression in Magellania, a hardcore tactics-RPG set in outer space.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (33 reviews)
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Beta test branch
Patch from before Feb 2026
Hello all, here is May's update. https://open.substack.com/pub/illun/p/continued-soundtrack-work?r=46mtlh&utm_campaign=post-expanded-share&utm_medium=web
Hi all, here's the update for this month. It's a lot simpler, and I predict future updates will be simpler for a while, because I'm mostly working on the soundtrack these days. I expect it to take a while, but I should be able to finish it in the end. https://…
Hello all. Once again, thank you to everyone for playing Magellania. This is not a very big patch, but I've seen too much gameplay of units running around named "XXXXXX" (that's the default name on the character creator). It's a fault of the UI design, but I'v…
Hello all. It's been some time since the last non-devlog post, so here's one to fix some small things that have been bugging me. But first things first.Giveaway EventI've decided to run a short event for Magellania. The game will be free-to-keep during the fol…
I've posted the devlog for August, which covers new spritework and environments. You can find it on substack: https://open.substack.com/pub/illun/p/wrapping-up-cutscenes?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hello everyone. the update for August is now up on Substack. https://open.substack.com/pub/illun/p/update-8-act-ii-and-iii-progress?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hi all, A new post has been made about Nightlanders progress, it's on substack now: https://illun.substack.com/p/spell-art-and-unit-skill-implementations?r=46mtlh&utm_campaign=post-expanded-share&utm_medium=web
Hi all, A new post has been made about Nightlanders progress, it's on substack now. https://illun.substack.com/p/character-art-spell-cards-and-mechanics?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hi all, here's another monthly update on Nightlander's progress. https://illun.substack.com/p/further-soundtrack-progress?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hi all, here's an update for this month's ongoing progress on game 3, Nightlanders.https://open.substack.com/pub/illun/p/asset-revisions?r=46mtlh&utm_campaign=post-expanded-share&utm_medium=web
Hi all, here's the update this month. It's a full update that covers the OST work that I've been doing for game 3, Nightlanders. I'll now be shifting back from working on music to working on the other parts of the game. https://open.substack.com/pub/illun/p/so…
Hello all, here's March's devlog update. https://open.substack.com/pub/illun/p/localizations-soundtrack-work?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hello all, Every month I try to write a dev log to keep everyone posted, so here's February's update. It covers what's been done on multiple projects this month, and also some behind-the-scenes stuff. You can access it using the link below: https://open.substa…
Hi all, Thank you to everyone who participated in the giveaway! I didn't expect this many people to take notice, or the reception to be this positive. And for everyone who joined, welcome. Here's a few things: 1) Magellania was the first game I made. Actually,…
Hello all. I've written another devlog update for game 3. You can find the link here: https://open.substack.com/pub/illun/p/implementation-of-cutscenes-small?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hello all, happy holidays. I've written another devlog update for game 3, this time covering some new artwork. You can find the link here: https://open.substack.com/pub/illun/p/revisiting-factions?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=tr…
Hi all, I've posted another devlog. You can find it on substack via the link below: https://open.substack.com/pub/illun/p/gameplay-rework-continued?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=false
Hi all, I've posted Game 3's devlog for October. You can find it on substack via the link below: https://illun.substack.com/p/new-buildings-gameplay-rework?r=46mtlh&utm_campaign=post&utm_medium=web&triedRedirect=true
Hi all, I've posted Game 3's devlog for September, which covers sprites for gameplay and also for cutscenes. You can find it on substack via the link below:https://open.substack.com/pub/illun/p/wrapping-up-unit-sprites?r=46mtlh&utm_campaign=post&utm_medium=web…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.