Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
78% positive of 288 · Mostly Positive · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
Final Factory blends factory building, spaceship design, and a rich universe to explore. Build a mega factory and command a massive fleet against the hostile local aliens. Discover new technologies and unlock the secrets of an ancient civilization as you explore an infinite cosmos.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 78% on 2026-11-01 → 78% today (288 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
May be unstable! For playtesting the latest changes
Early access release of the main production release
The open beta for mp
Contains the previous working version of the game
Fixed: the production bonus now gives the recipe's full output on each bonus craft, not 1 item. Two comets at +50% now make 150 ice, not 101 A bonus craft that doesn't fit in the output slot waits until there is room, and production stats count exactly what wa…
Mining stations finish counting what they mined before a save loads or an extractor is removed, a cause of rare crashes Linux: opening and closing the menu during a multiplayer game no longer switches vertical sync off and back on, a cause of crashes
Linux is natively supported without Proton Multiplayer: a player joining a game in progress no longer desyncs when ships were still aiming at something that had just been destroyed Multiplayer: low-ore map pins no longer block shots, sight and steering, which …
Highlights Blueprint folders. The Blueprint panel has folders. Create, rename and delete them, nest folders inside folders and step back with the path row. Drag a blueprint onto a folder, or pick one from the Folder dropdown in its details. Search looks throug…
Improvements Landing zones show a blue ghost of the next ship to land there, or of the last one that did Power rework: Capacitors and Batteries charge only from spare generation, bursts last 0.25 s, and a mass driver pays before loading, waiting at 0% instead …
Fixes Deconstructing several structures of one station at once no longer leaves broken station grids behind. On big bases this could drop the game to a few frames per second until you reloaded the save Dragging a tile in the research queue and letting go just …
Engineers, I said to expect another big patch earlier this weekend, and here it is. Since the last post we've put out eight more builds (93 to 100), and a lot of what I listed under Coming Next is already in: the radial hotbar for Steam Deck, the Railgun, map …
Final Factory Being RebornMobile Station Overview, Steam Deck Support, Reworked Tutorials and Much MoreHey guys, for those following, Final Factory is undergoing a revolution right now. We have made massive updates to the game to make it a more complete experi…
Friends, I'm back!I've been hard at work on Final Factory this year, despite my relative silence. I wanted to make sure I could actually pull this off before making any more posts or promises.But it's finally here! Multiplayer launches tomorrow, together with …
0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Station Improvements, Ukrainian Support, and Many Fixes This is a big update for Final Factory, based on Months of play testing and feedback from users. Hope you all love it! We're still cooki…
1 item on Steam, newest first.