Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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78% positive of 14 · Mostly Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 78% on 2026-11-03 → 78% today (14 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi Everyone, Unfortunately after lots and lots of internal testing, discussion, reworks and hard work. It got decided that this game will have its funding cut. It's something that every developer dreads to hear and I'm deeply saddened about this news. The reas…
Welcome to our fifth and final patch of this year: Alpha 1.5 which is here to add a revamped Tutorial level. From this point on we'll be moving on to our next phase of development, no more working in 2-3 week sprints in order to fix bugs or make quality of lif…
Welcome to our fourth patch: Alpha 1.4 It'll will be deployed later and is here to fix 9 bugs and 12 tweaks Bugs Fixed: We've fixed the action delay for all weapons in the game, this should all now feel far more responsive Spamming the firing of a Shotgun woul…
Welcome to our 3rd patch: Alpha 1.3 In this patch we've fixed 6 bugs and added 3 features Bugs Fixed: Siberia map has had its shader changed to soften the shadows and remove the pitch black spots Shotgun is now more responsive and hits consistently Shotgun pum…
Welcome Rioters to our second patch 'Alpha 1.2' which promises to fix: 17 bugs Make 17 tweaks and adds 1 feature Bugs Fixed: Dog and Human would get stuck if the dog got attacked while grappling Paintball Gun shadow was cast on the gun itself Paintball gun wou…
Welcome Rioters to our first patch 'Alpha 1.1' which promises to fix: 19 bugs Make 7 tweaks and adds 1 feature Bugs: Aerosol fire will no longer stay active when dropped mid-flame The lighter will no longer stay in your hand when the Aerosol is dropped Misses …
It is with great pride that we can announce Uprising is now finally here and ready to play. We hope you enjoy, however if you have any; suggestions, feedback, bug reports, player reports or ideas about the game's direction, feel free to email us at: Info@1stim…
I hope everyone is having a very pleasant pre-launch eve and I'm sure you're asking yourselves what Uprising will look like after release, here we've listed the rough outline of what each month will look like. More details will follow in the future regarding e…
Concept: A long time ago someone in a playtest came up with the idea of a handheld flamethrower in the form of an aerosol can, and it was so unstable that it should blow up the player when overused and we loved it too much to let go. Why we made it: After the …
Concept: Basically, a long time we had the idea of adding a Police dog but only as something to achieve in the far future after release, however, thanks to the guys at Moon Echo Studio they already had a German Shepard model fully modelled, rigged and animated…
Concept: We had a tough time thinking of the protester equivalent of the rubber pellet shotgun and ended up with the idea of going full ham 'do-it-for-the-memes' mode with a highly accurate but low damage Paintball gun, death by a thousand cuts. Why we made it…
Concept: We have the tanks, we have the assassins, now we want solid DPS in the form of a glass cannon, taking inspiration from other melee titles we wanted this class to be high risk and high reward. Why we made it: The idea of the Shotgun fits perfectly in t…
Concept: So for this we wanted the common bar brawler to have some solid representation with access to increasingly deadly weapons, inspired heavily by norf posting memes. Why we made it: Many of the Protester weapons are low power or 'meme-esk' and almost all…
Concept: Not every officer carries super heavy armour and so we knew we had to represent a more regular design with access to a wider range of equipment. Stripping down the Police officer to his regular uniform seemed too lackluster so we ended up with the jac…
Concept: After agreeing upon the Riot Control class we had the not-so-envious task of creating his equal within the ranks of the Protesters. After a while it became apparent that the armour and inherent 'cool factor' of a motorbiker would be the logical step. …
Concept: When we first came up with the idea for Uprising it was of course built with the idea of riot police donning great shields with huge padded armour, this became our baseline to how the Police should look and play, as a serious, methodical force looking…
So today marks exactly one month until Uprising releases, at times it's felt like this day would never come and as you might expect it's kind of nerve wracking to see the big day so clearly in sight. Right now we're working on bugs and tweaks to make sure it's…