Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We extended the Dad by the Sword Public Demo because we wanted to get some changes in! The demo will now end some time Wednesday Night (or early Thursday if I'm too sleepy) Here's a short list of changes, I may be missing some: Parries no longer require a dire…
Steam Next Fest is over, but the feedback we've been getting has been invaluable so we're doing at least one more update after this one. Read on for a full list of changes, and keep sending your thoughts and suggestions! The demo will be shutting down on 2/27.…
This is a big build where we focus on being able to fine-tine controls options. There is now an easy toggle between the newer WASD-based sword swing mode, inspired by Dark Messiah, and the older controls method where swings are based on mouse movements. You ca…
Giant revamp for the controls! Testing out an all new control scheme: Dad Dadssiah Mode This is a mode similar to the old game Dark Messiah of Might and Magic, and others of that era. Both Dark Messiah and Die by the Sword were big inspirations for this game, …
In this update, we've revamped the Mouse Swing controls to no longer lock the camera, by default. You can change this in the options menu. Holding down your attack button still lowers turning speed, and swinging still lowers turn speed, but to a lesser extent.…
Here's an update to the demo that tweaks difficulty for each of the floors, and introduces some new Visual FX improvements and fixes. Coming up very soon, we're looking at a few major things: The controls. Lots of feedback here, and I think some experiments in…
UPDATE: We're leaving this up a little bit longer because we want to get out an update that changes the parry system to be non-directional for normal parries. Stay tuned for further news on this, and a new end time for the demo! The Dad by the Sword demo is no…
We're running another limited time public demo for Dad by the Sword for this Father's Day! It will go from June 16th to the 23rd, and have a slew of new content and tweaks, including the ability to pick a starting Dad Class! Read on for a list of details, and …
This should be our last big update to the Public Demo, which ends 2/27 (Monday). Lots of tweaks in here, some experimental, so let me know what you think! We also added the new Dadcessory, the Football, as promised. We may do a last mini-update to this before …
Join us February 12th, Sunday, 1 PM Pacific Time to watch the lead designer play Dad by the Sword during Steam Next Fest! Distract us with questions as the developer responsible for combat (ME) attempts to parry Hot Dog monsters and other Anti-Dads. By that ti…
Public Demo up! Kickstarter up! Early Access launch release date plans for the week before Father's Day! Kickstarter link here! Limited Time Public Demo - Ends February 25th It's finally here! Play the Dad by the Sword public demo for yourself and see what we'…
With Dad by the Sword, we're shooting for a pretty unique take on a first person swordfighting game. Here's a 10 minute video with commentary from our lead programmer as to how the combat works, what we're up to in game development, and what we're planning nex…
Happy Father's Day! We've been working on Dad by the Sword for a long time now, and we're planning on releasing a public playable demo before the year's over. This will likely be scheduled for a festival, maybe Steam Next Fest. Until then, we're going to be re…