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Hardship: Now With 15% More Survival (Thanks to the Tutorial!) Hello everyone! It’s been six months. Six months of silence, six months of coffee induced hallucinations, and six months of wondering why I decided to build a game on a sphere. I’ve been working ha…
Performance, UI and bugs I've been hard at work over the past month, focusing mainly on performance optimizations, UI, alongside bug fixing and some refactoring, sadly nothing too fancy to show this month but some core improvements to the games features. Perfo…
New Models I decided to buy some assets to bring the game visuals to where I wanted them, I believe in the short term this will save me a ton of time making assets in blender and allow me to spend more time on the systems at the core of the game rather than ar…
Orthographic Design I've been working on refining the visual style of my city-building game, and I’ve decided to transition to a cleaner, orthographic-ish look. This update brings a sharper and more structured visual idea to my game whilst maintaining some dep…
I’m Marcus, the solo developer behind Hardship and I am excited to bring to life my dream game. It still needs quite a bit of work but I am beyond confident that I can bring my vision to reality along side a hopefully growing community! Youtube: https://discor…