Last 7 days
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54% positive of 11 · Mixed · Live from Steam
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本游戏为roguelike回合制游戏,背景取材于中国古典神话,玩家扮演一位取经人,在完全随机的大地图中冒险,寻求机遇完成任务,提升自己,并管理寺庙,最终取得真经
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 54% on 2026-11-01 → 54% today (11 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
修改挖宝的出货率
删除了休息点的“询问前程”选项,因为现在可以直接在主基地的石碑处看见人物幸运值
在击败敌人后会对背包进行检查,如果检查技能背包满了,就会给与物品,通过打怪掉落的物品只有3种红药、蓝药和妖丹,如果背包也满了,则新获得的物品会丢弃。 修复在休息点的显示bug。
修改在一般地块中修炼技能所需要的时间从一个月到一年 修改地图界面的背景 添加同伴技能触发时的特效 优化自动战斗
替换部分ui框 修改初始和随机人物血量和耐力上限到50 增加同伴技能,现在只要满足条件,同伴就会触发他们的技能
修复最大和最小音量按键在某些场景中点击不了的bug 优化自动战斗现在自动战斗可以甩3次色子了,中间可以点击色子来锁定自己想要的色子 添加自动战斗的教程说明