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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed the icon used by SKIF, including the addition of a new icon for future system tray functionality. It may take a while to get used to, but is not expected to change like this again ;)
Fixed Windows key blocking behavior in games that use RawInput to poll the keyboard Fixed keyboard disconnect behavior in Resident Evil 3 Added tooltip explaining the purpose of CPU core count spoofing to Framerate Limiter > Advanced
Disabled cloud sync for Special K's INI files because the Steam client is too darn slow; I will write my own system to do this more efficiently in the future. Gamepad input is no longer processed while SKIF does not have keyboard input focus, and ImGui has bee…
SKIF v 0.6.7 DPI Scaling is enabled by default Moved DPI Scaling and HDR settings to new Options menu Improved sub-pixel font precision in SKIF and Special K Text labels and icons are DPI scaled as a single entity Changing selected games properly centers mouse…
Launch button in Game Management is properly aspect ratio corrected and centered at all DPI scales and changing DPI scale while SKIF is running is correctly handled. Incorrect UI sizing issues may come up if you move the window between monitors with different …
Added a predictive text input system to assist in selecting games quicker, type the first few letters of the game you're interested and then stop and it will find the closest match. Also changed game sorting to match Steam's heuristics; case-insensitive, and "…
Hi, Discussion and development surrounding Special K can now be found at https://discourse.differentk.fyi/ This move comes after the events of the last few weeks that saw Kaldaien’s accounts receive site-wide community bans preventing any interaction with Spec…
Added injection summary for Steam games Changing between Global / Local injection soon to follow. Re-enabled Keyboard / Gamepad navigation through most of SKIF's UI Use Spacebar to simulate left-click, Enter to simulate right-click Press A / Cross to simulate …
HDR now supported in most Flip Model compatible D3D11 games(NieR: Automata is not Flip Model compatible) NOTE:For Unity Engine games, pay attention to the framebuffer (top of control panel) before turning HDR on. If the game's original framebuffer was sRGB, th…
Testing new framework (VaporAPI) to enable Steam AppID impersonation This is a necessary custom framework to enable Special K's planned Steam Workshop features from within games. It may also be used to initiate Steam Remote Play sessions for games that do not …