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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi! Very happy to be delivering a new public announcement & game play video after all this time. I have been hard at work on many new features, fixes & optimizations. Hoping to get into early access soon, this summer! I will be pushing this update to the steam…
Today's update fixes a very long standing bug which resulted in an enormous constant input delay to the character. Without this input delay the character control feels much better. Additionally fixes were made to the characters arms & melee physics & collision…
*Edit: Pushed another update saturday to address some spawn collider issues and further stabilize the left arm, as well as a few small map fixes. Hello! I am happy to be pushing another update! I have worked hard on performance improvements (I'm sure there are…
This physics rework was necessary to help support lower end machines and in trying to make the online experience better and more consistent. More optimizations will be coming in the future but most of my focus is on finishing up and tightening the mutliplayer.…
Playing against bots with 30ms ping on a headless linux dedicated server build from Philly to Canada! The online gameplay is getting pretty smooth. Planning on releasing the dedicated server builds for players to step up their own dedicated servers too :)
https://www.youtube.com/watch?v=R1qodq9DLdM CRAZY CAGE Private beta is live on Steam! Getting ready for public release soon!! Finally made that gameplay video of me against the bots too! If you like to stream/make videos/test early games hmu and I might be abl…
I've been hard at work on lots of great features, including match scoreboards, killfeeds, teamplay, enhanced AI & more maps! WIP Scroll-able scoreboard, killfeed, team stock match and new Crazy House arena My final list for the road to the 1.0 release only inc…
I've been hard at work trying to get CRAZY CAGE ready for you all! There is not much more on my checklist until I can release the first alpha early access version, complete with 4 player split screen, AI bots & multiplayer! In the meantime I hope to drop a new…
I've been working very hard and am happy to announce a hard date for the first early access release will be posted very soon! I'm sorry to keep you all waiting but it will be worth it! I really appreciate everyone who has wishlisted the game so far, if you hav…