Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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79% positive of 2,079 · Mostly Positive · Live from Steam
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Create your own prehistoric civilization and lead your tribe in a world you shape. Start with nothing, build towns and industry, and advance through thousands of years of technological breakthroughs in this intimate yet expansive colony sim.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 79% on 2026-11-01 → 79% today (2,079 reviews)
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Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Public Beta (Unstable)
Greetings!I have been making great progress over the past few weeks on conflict.The first step was to add a banish command. This is long requested, and was necessary for conflict, to be able to tidy up any elderly stragglers if you take over an AI tribe for ex…
New in 0.6.1.2: Pregnant, elderly and children sapiens now move away from sapiens belonging to hostile or unmet tribes Fixes bug where restricted building materials wouldn't be saved if you placed a building without issuing the build order Fixes bug where the …
This update adds seven different breeds of fish! It also brings new detailed textures and shaders, improves all animal models and behaviors, adds a range of colors for alpacas and woolskins, and contains a number of bug fixes and balancing tweaks. Fish can onl…
New in 0.5.0.79: - Fixes bug where you couldn't enable mods in previously created worlds - Fixes crashing bugs when using translation mods, enabling storage sharing, and a couple of other rare crashes
Multiplayer In multiplayer, you each control a tribe, and can work cooperatively, sharing and connecting your villages to create trading hubs, shared accommodation, and large scale building projects. Play in persistent dedicated servers, host a LAN game, or in…
Hi everyone! This is just a quick announcement to let you know that the Sapiens 0.5 update is now open to everyone for testing on the unstable branch. I am aiming for the 18th of July for the full release. Multiplayer is of course the biggest new feature in 0.…
Hi everyone, For the past few months, I haven’t been working on Sapiens, and the time has come to talk about that. Sapiens development is now on hold temporarily. I will return some time next year. I still very much intend to release 1.0, and then continue to …
It's been a slow few months of development, with a number of sicknesses slowing things down, and some big tasks requiring the update of a lot of assets. But we finally have an update! I had planned to work on more features first, but this contains a fix for th…
Hi everyone! A new update that has just gone out, which adds two major new features: Canoes, and point and click mode. Canoes are simply hollowed out logs, which provide a small amount of storage space, room for one sapien, and very fast transport over water. …
With the release of the Sapiens 0.5 multiplayer update, a lot of the previous roadmap is now complete. Your feedback has helped to lead the direction of the game, and I have a few new features I want to add, so it’s time for a complete new roadmap! This roadma…
Hi everyone! Multiplayer is off to a great start in Sapiens, it’s amazing seeing the impressive builds and screenshots being posted around the community, and I really appreciate all of the feedback, reviews and kind words of support. This update focuses on imp…
Hi everyone! I’ve been making great progress on the next big update, and have some news to share, Sapiens 0.5 will come with full multiplayer support! Sapiens 0.5 will be available to everyone in 2-3 weeks time, on the unstable branch, with the full stable rel…
Thanks everyone for all of your support throughout 2023! The 0.5 update is progressing nicely, and over these past couple of weeks I’ve made a lot of progress on multiplayer and AI tribes. But with the update just about to enter the first testing phase, it’s s…
Hi Sapiens fans! I've been working hard on the big 0.5 update, and it is getting closer to being ready for testing. There are still a few more weeks of development left to go, but it's definitely time to share some details about what's coming. So what's new? F…
Sapiens is progressing nicely and the next big content update "Windstorms" will be ready to launch one week from now. The update is available for testing now on the unstable branch if you'd like to get an early look and help find those last few bugs. Full rele…
You can now play Sapiens on your Mac! Sapiens now runs natively and performs great on both Apple silicon and Intel. Sapiens was always designed to be a cross platform game, which meant it took only a couple of weeks to add support for macOS, and it made a lot …
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