Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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76% positive of 10,665 · Mostly Positive · Live from Steam
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Pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. Establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-01 → 76% today (10,665 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
One more update for a couple of bug fixes that didn’t quite make it into the 1.1 release. Bugfixes Fixed performance issues that resulted in lag spikes in the “topology” category of the perf bar. Improved game performance when building large structures with co…
This is a hotfix for a bug included in the r905 unstable release: Fixed autosave feature not working
We're planning a larger upcoming update to get some of the bugfixes and performance improvements from the unstable branch over to stable. In the meantime though, here are couple more fixes for 1.0: Fixed a bug that caused a crash to desktop Added product versi…
This is a quick hotfix for a bug included in the r898 release: * Fixed geomancer not being able to place summon stones due to animation looping
This is a quick hotfix for some bugs that remained in the 1.0 release: Fixed “client_only” flag not working as intended when the host has client-only mods enabled Fixed a timer error that can happen when player is removed from a multiplayer game Fixed re-embar…
This small hotfix solves a few issues that slipped into the 1.0 release: Fixed error that happens when loading a game with dispatched citizens Fixed Northern Alliance Wolf Helm recipe not showing up in the weaver’s recipe list Fixed tutorial title showing a br…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8954110/b704c77979e7b6751ed937a0f980241db07ef3b5.png Hey everyone! Today, the Stonehearth team is proud to announce the arrival of Stonehearth ACE, the Authorized Community Expansion (Pre-Relea…
The Ultimate Stonehearth Creative Bundle is now available on our store page. Immerse yourself in more than 3 1/2 hours of Stonehearth's awesome soundtrack; boggle at 50+ pages of concept art, sketches, and other visual treats from the game's development; and g…
Hey everyone! Welcome back for one last official update to the main Stonehearth game! This year, right in time for the holidays, we celebrate you--five years of the amazing community we’ve come to know and love. Fueled by gratitude for all the things you’ve do…
This contains fixes for some regressions that were introduced in yesterday’s build. It also contains a UI performance fix related to templates. Bugfixes Fixed a UI performance issue that would occur when you have a lot of building templates. Fixed the desert w…
In this update, we bring you more bug fixes and a bunch of modder support changes! Bugfixes and Improvements Fixed a bug where stockpiles could not be placed where building fixtures used to be located. Fixed rows getting duplicated in the citizens menu when a …
We’re getting close to our 1.1 release, so in this update we’re wrapping up some critical bugs, and bringing you several more quality of life improvements and small features. Bugfixes and improvements As a part of our Kickstarter promise to our Legend Tier bac…
We have some more bug fixes and quality of life improvements for you in this release! Bugfixes and Improvements Instabuild should now work for all structures. Fixed crafters getting stuck forever on an in-progress recipe that they no longer have the ingredient…
This update brings several bug fixes, modder support changes, and quality-of-life improvements we’ve made over the past few months from Unstable onto the Stable branch. Also, players on the Stable branch can now benefit from the latest performance improvements…
(AKA: The Return of the Return of Candledark Returns!) Can you feel it in the air? The undead seek to add more to their numbers yet again this time of year. You guessed it -- we’ve updated Candledark so it is now compatible with the latest version of Stonehear…
More bugfixes! We’ve also added some changes to support some of the modder requests you've sent us. Bugfixes and Improvements Fixed various cases of hearthlings stalling while building Fixed a bug that caused a crash to desktop UI optimizations for the Citizen…
In this push to unstable, we’ve prioritized work on bug fixes and performance as we move towards our 1.1 release. We’ve also added some improvements to the Travelers system, courtesy of our summer intern, Jack. Bugfixes and Improvements Fixed some crashing bug…
Hey everyone, now that we’ve stuffed in our last few features and a ton of performance and bug fixes, our game is finally complete. Team Stonehearth is proud to announce that our cozy, quirky, and sometimes epically heroic building simulation game is finally r…
A few last adjustments... Increased hearthling build speed, from 1/3/6 blocks-at-a-time at 1st/2nd/3rd town tiers respectively to 3/4/6.Reduced Kobold archer range to more closely match hearthling archers.Fixed patrolling AI causing issues when patrollers try …
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8954110/6bf07ce1ceca22b93861b28c66fc2d253feeb178.png http://www.stonehearth.net/dt-building-cathedrals/
1 item on Steam, newest first.
