Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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88% positive of 1,974 · Very Positive · Live from Steam
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The Sapling is a simulation game where you design your own plants, animals, algae and fungi, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (1,974 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Last build of the Scary & Sexy update: v12.83
Balancing and fixes for animals Various legs besides the body now have special requirements for the animal to have more than 1 set of limbs, to make them look more natural (already in the previous patch logs, but now it's working) Sessile animals with moving j…
Patch 13.54 Extended and improved the land editor Split up the 'modify' tool into 2 separate 'change size' and 'change slope' tools. This allows two new interactions: changing the curve of the slope (making rolling hills possible), and scaling a landmass. When…
Working on land animal evolution Made the evolution of land animals more likely Animals with aquatic eggs that can only walk very slowly are now considered land animals if they also swim very slowly If there are only very few land species, subspecies branch of…
More work on the project to make the game easier to understand Added a habitat map for the plant and animal editors, so you can quickly see where in your world this planet will survive Moved the 'this organism has a problem' message out of the editor side bar …
A completely new cladogram view I've replaced the old cladogram view, because playtesting quite consistently showed that nobody was using it. The game is now using a completely new chronogram approach as can be seen in both Species ALRE and The Bibites. It sho…
Major simulation change If an animal is in a location that contains food, it will no longer leave that location until all food is gone (except plankton, which requires swimming through). This makes it a lot easier to keep various animals alive, addressing a re…
This seasons starts with a challenge: I studied the alien forests in other games for a month and added everything that makes those forests more interesting. Plants now compete for sunlight, undergrowth covers the forest floor, large trees are far easier to evo…
As you might know, at the moment I'm running a long livestream, simulating evolution 24/7. It's all epxplained in this video: We've been able to follow the planet Wright-2b for almost a week now, and the moving continent (named 'Rupert' by the community) is ab…
Streaming evolution simulation indie game The Sapling, 24/7 for 2 weeks: We started on planet Wright-2b with a simple alga and underwater animal, turned on random mutations, and now we watch what evolves. Introduction to the project:Introduction to the world: