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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Test Update V:0.0.41.8Improvements- Reduced thruster effect memory usage to improve stability on Steam Deck.- Improved the startup loading screen.Fixes- Fixed anti-aliasing and shadow quality settings not applying correctly.- Improved language setting migratio…
Hello everyone. Our recent focus has been on the second world, new gameplay mechanics, and fixes based on Playtest feedback.Combat content for the second world is in production.The Rebel fleets are taking shape, from nimble destroyers to the Resolute-class lig…
Hello everyone. Our recent focus has been on the new player experience and feedback responsiveness.We have fully reworked the new player experience flow, with a leaner, more direct path.The tutorial now opens with the Wayfarer as your starting vessel.She won’t…
Recently, we have focused on three areas: combat feedback, room transitions, and meta-progression.The Target Info display now shows range and obstruction more clearly.When a target is beyond a weapon’s range, its range warning turns red, while attempting to fi…
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Hello, everyone. Recently, our development work has focused on enemy ships, crew members, and roguelite buildcrafting.We will begin with the enemy roster. The Rebel faction has received several new ships, along with further work on their weapon loadouts, comba…
Attention Captains! Starship Hub broadcasting.The fleet-wide iteration for The Flagship is now deployed, delivering comprehensive upgrades to starship loadouts, deep space events, combat interactions, and the exploration UI.This update significantly raises the…
Hi everyone. Recently, we focused on improving combat feedback and controls.The target info panel now shows more key details, including main turret range, height difference, missile info, and Buff status. Off-screen enemies now have extra indicators on spawn, …
Hi everyone! In this round of development, we focused on polishing the experience of a single roguelite run and making it feel more complete.Players can already enter rooms, fight, collect rewards, choose upgrades, and recruit crew members. Now the goal is to …
Hello everyone. In this latest development pass, we have been restructuring the four core layers of the roguelite build system. Previously, our rogue build were built mainly around upgrade modules. Players could feel their ship getting stronger, but those upgr…
Hello everyone. Lately, my primary focus has been updating our boss encounters.I have completely reworked the boss fight of first system with several new mechanics. The boss now features a dedicated top-screen health bar. The encounter is phase-gated, and it c…
Hello everyone. Lately, my primary focus has been updating our boss encounters.I have completely reworked the boss fight of first system with several new mechanics. The boss now features a dedicated top-screen health bar. The encounter is phase-gated, and it c…
Hi everyone. Lately, my main focus has been pushing forward the upgrade module system.Over the last two weeks, I’ve added close to 50 new modules, bringing our total up to 163. With that baseline in place, a few distinct builds are finally coming together—whic…
Greetings, everyone. Recently, our primary focus has been directed toward refining the in-mission experience and overall combat balance.First, we have introduced a new in game menu. This menu displays your active loadout and acquired upgrade modules. The objec…
Greetings, everyone. My focus recently has been on breaking the monotony of combat and more upgrade modules for better build experience.First, regarding loadouts, we have removed the original “Device” equipment category. The previous Device lacked the differen…
Greetings, everyone. Our recent development focus has been on MOD support. Flagship will adopt a limited support strategy by releasing a Unity project as a Mod development environment. Currently, the ability to create and integrate spacecraft into the game has…
Hello everyone, here’s an update on our latest developments.First, we’ve revamped the early game experience, adding a simple narrative to help new players ease into the game. While storytelling isn’t our primary focus, we hope this addition enhances your initi…
Hello everyone. Over the past few weeks, our main focus has been on optimizing the gameplay experience.First, regarding combat, we adjusted the fixed turret logic. When you aim outside a turret’s firing arc, it will now automatically pull back into range inste…
Hello everyone, and Happy new year! In this development update, we are focusing on the Roguelike upgrade modules.Since TheFlagShip allows players to accumulate modules easily, individual module performance is balanced accordingly. We’ve refined modules into ov…
Hello everyone, and welcome to the final dev log of 2025. This is our 25th update this year, and I want to start by thanking you all for your incredible support. It’s been a year of growth for “Flagship” and for me as a developer, and I look forward to sharing…