Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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0% positive of 1 · 1 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1. Added Museum level 2. Added Art Gallery level 3. Added better gamepad camera rotation (will add a feature slider for the player later on) 4. Replaced test trails with a better trails run 5. Modified special launch landing explosion to actually destroy more …
1. Tweaked camera slightly for more free movement. 2. Fixed some objects obstructing player not going invisible to see player. 3. Fixed issue where destructibles not loading correctly.
First to everyone reading this, Happy New Year! This game has been in development a little longer than I'd like, but overall this was an unplanned game. There were some core mechanics I initially wanted to add in, but were unable to due to current limitations …
1. Optimization for level loading. 2. Optimization for how objects are loaded. 3. Optimization for how objects are destroyed. 4. Basically optimizations all around. 5. For some reason destructibles are not counted correctly, so a slight fix for that plus not n…
1. Fixed issue where player cannot adjust graphical settings.
1. Fixed issue where cannon launch at Splash Screen went into space, rather than at the gas station. 2. Fixed issue where using both gamepad and keyboard on the options menu, now highlighting buttons back if selected off screen.
Loco Launcher for Early Access is being extended, due to personal life problems I'm dealing with at the moment. In addition I don't feel that the Loco Launcher experience is finished and polished as of right now. I can't make it to the end of March deadline, b…