Last 7 days
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88% positive of 25 · Positive · Live from Steam
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Necken is a tilebased roguelike set in the Swedish forest. It focuses on resource management and tactical decisions, rather than deep complex game mechanics. Movement is not turn based - everything moves freely, but the modular combat is. Necken is a small, simplistic roguelike hybrid.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (25 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
IMPROVEMENTS Minor changes - Boss UI updated - Renamed Leather Armor -> Guard Armor - Updated Weapon Shop popup - Various UI updates BALANCE - Trees has a higher chance to spawn late in the game - Stone has a slightly lower chance to spawn mid game - Stone Pic…
With this update I have almost completed everything regarding the hard mode and the end boss fight as well. Its an addition to the previous features for the 0.17.0-version, and is available for "beta" in the development branch right now, and for the default ga…
Found a few minor issues, and rebalanced the difficulty a bit (it was a bit brutal) 0.13.2r5 - Added damage indicator for bosses - Lowered all enemies max damage by 1 - Lowered enemy damage scaling from to - Fixed player being able to overheal - Fixed chest fi…
Fixed a couple of issues with character skills and trinkets, and also rebalanced a few number. 0.13.2r4 - Updated description Berry Basket - Updated description Bracelet - Taking damage when looting deals 5 damage instead of 1 armor durability - Fixed a bug wh…
Focused on getting the version fully playable, and most of the stuff is completed - the fixes missing is mostly trinket and character specific changes that needs to be made. The version is uploaded and playable on the development bransch. Changes: - Renamed "F…
Necken 1.0 is finally here, and with that, Necken is leaving Early Access. I also wanted to cut the price, so I lowered it by 50%! Cheers, Joccish
This version has been a bless to work with. Reworked the balance if items, enemies, difficulties etc. The items have been adjusted to work properly with the new combat mechanic introduced a while ago (enemies having dynamic defence instead of static). Some til…
This version has been uploaded to the development branch in different stages, but is now finally ready for an official release! IMPROVEMENTS - Added Hard difficulty - Added Necken hard mode boss. - Added new hard mode endings. - Added Save Suppression. Players…
The next version of Necken will include a feature requested multiple times: A save system! While the 0.17.0 version is not completed just yet, there's an updated version in the branch available, if you wish to try out the new save system right away! It should …
IMPROVEMENTS - Reworked Bjorns skill Careful Feint to work with new combat system - Reworked Bjorns skill Quick Feint to work with new combat system - Reworked Bjorns skill Calculated Feint to work with new combat system - Updated the equipment popup a bit BAL…
In the next update, in addition to a few minor bug fixes, I'll address two things that are in need of some love: Bjorn has lost his skills and gotten Saras skills temporarily due to the combat rework. His skill Feint affected the old resistance system, where r…
This update improves the combat system further, making it even more clear and obvious what is happening during the combat sequence. Also made it more clear when enemies have been buffed by a mushroom. IMPROVEMENTS - Combat sequence updated further - Attack sel…
After a short break spending time with a second game, I'm back to improve Necken even more! Now I feel refreshed and have a lot of new ideas that I wish to try out to make the game better. First up was reworking the combat a bit, adding more depth to what the …
Finally the big update is ready to be rolled out! The achievement system together with some hard-to-get achievements, and the controller system is finally ready for you! It has been a slow process, but everything is finally into place. Hopefully you'll enjoy t…
In the branch, there's a preview/work in progress build with the following content added: - Achievements! - Control support! - Menu updates - Minor bug fixes So if you want to start hunting those achievements, it's only possible in the branch at the moment. Th…
Wanted to celebrate one year of Early Access with a discount for a week! It has been a really stressful year, but the game has come really far during this time. I've been working on the game full time for two years, and when the EA release hit, I was head hunt…
Since the last update, I've been working with a lot of tests and iterations. During this time, I've only updated the demo, to figure out, measure players etc. The result have been moved to the full version now as well. This took some more time than I thought, …
A few weeks ago my daughter was born, so the time available has been about 0 for a while now. However, I did manage to get some features in place - nothing big, but enough to make the game feel a bit better. FEATURES - Added 'hold to walk' to options - Added i…
The 0.13.2x build in the development branch has been renamed 0.14.0 due to the big impact on the gameplay. A lot of reworks and fixes in the development branch has been omitted from this changelog since they don't affect the live bransch directly. FEATURES - P…
Made a few quick fixes to make the development version a bit more playable. The most notable changes: - Added armor costs, repair cost and block amount - Fixed a few interface issues to make the combat a bit more clear Next version will take a few weeks due to…