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90% positive of 11 · Positive · Live from Steam
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A fast paced couch and online arena brawler with comically violent, one-shot one-kill battles that last for just 25 seconds – after which anyone who's still alive is forcibly eliminated. Explode your friends in this frantic homage to the 16bit coin-op games of the past!
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (11 reviews)
Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We're pleased to announce that after a little more than a year in Early Access and four major updates, the 1.0 version of Guntastic is now available! Make sure to check out the launch trailer below. Let's see what's new in this update. New Stage: Fornost ⚔️ Mo…
Today we’re happy to announce that the fourth, largest-to-date Early Access update for Guntastic is now available on Steam! This update has been a long time coming and includes several features that we hope will help spark new interest in the game as we approa…
Today we're releasing a new update for Guntastic, the third one since the game entered Early Access at the end of 2019. Work on this update took a bit more time than we originally anticipated, but we believe the new content will be worth the wait! New Level: H…
Ho-Ho-Ho! Happy holidays from the Ludicrous Games team! 🎁🎄 Today we’re releasing the second Early Access update for Guntastic, featuring a brand new character and several improvements. New Character: Unicorn 🦄 With the festive season just around the corner,…
Guntastic was released to Steam Early Access one week and two days ago today! To celebrate what might seem is a totally random amount of time since the initial release, we’re glad to announce that the very first Early Access update is now live, bringing two co…
We’re nearly there! Guntastic will unlock later today (at 6PM CET) on Steam Early Access. In this post I’d like to go over what we worked on in the past few weeks in preparation for the game’s release. Customizable Game Rules Being able to customize how a matc…
It’s official! Guntastic will be released in Early Access later this month, on November 21st. Read on for all the juicy details, but not before having seen our brand new trailer (seriously, Simone worked hard on it, go watch it! 😄). Why Early Access? The expe…
Welcome to a new dev-log! With the Guntastic open beta weekend (make sure to register if you haven’t already!) just around the corner, our attention – as you can imagine! – has been mostly focused on fixing bugs and improving existing features. Map Voting Scre…
We're extremely excited (and a little bit scared! :D) to announce that Guntastic will be in open beta from Thursday, 24th October to Sunday, 27th October! The goal of the beta is to make sure online multiplayer works in preparation for the game's release which…
Another Guntastic development sprint has ended! Let's see what's new. Say "Benvenuto!" to the Italian Localization Localization support finally found its way into the game as part of the ongoing user interface work. We decided to start with an easy language to…
Time flies! Welcome to the third installment of our dev log. Logo Refresh Over the past few weeks we worked on refreshing the Guntastic logo as part of our ongoing effort to polish things up in preparation for Early Access. https://steamcdn-a.akamaihd.net/stea…
Welcome to the second installment of our biweekly (more or less!) dev log. Let’s dive into what we worked on over the past few weeks! Restyling the Sewers The “Sewer” environment was the very first one we worked on for Guntastic and it started to look dated in…
As we step up the pace towards finally releasing Guntastic in Early Access later this summer, we’d like to start sharing more insights into the actual development (better late than never right? 😄). Our goal is to write these kind of posts on a biweekly basis …
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