Last 7 days
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84% positive of 1,266 · Very Positive · Live from Steam
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Astrox Imperium is a relaxing space game where you fly around a generated universe. Mining, Fighting, Building, Exploring, and Surviving. What makes this game unique? You have complete control of how it plays. A robust sandbox and lots of MOD tools. Make it your game, and play it your own way.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 84% on 2026-11-01 → 84% today (1,266 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Build 0.0158The Astrox Imperium project has been updated to 6000.3.3f1- Major changes to the cloaking systems have been implemented. No longer will nearby objects adjust the rate at which the cloak timer drains.- Adjusted ship base energy recharge rates when n…
Build 0.0145a - Fixed issue causing sandbox warpgates to not generate proper ID tags, thus prevent warping to return sectors. - Fixed bug causing ship to dump you into the center of the map, instead of at the return gate in sandbox.
Merry Christmas everyone. I hope you all have a safe and happy holiday. See ya in 2024! Build 0.0144 - Fixed bad mouse over UI on Journal main menu buttons. - Fixed bad mouse over UI on fabricator and refinery buttons in station panel. - Fixed bad mouse over U…
Build 0.0160- Optimized the Ship preview window code for the Station Shipyard.- Fixed bug that allowed the ship windows to zoom and rotate even thought the mouse cursor was not within the bounds of the Ship preview camera window.- Fixed overlap issue with Rock…
Build 0.0159- Fixed bad texture scripts on 2 of the derelict ship sector prop models.- Fixed a number of soft code errors, unused variables mostly, still around 70 to go.- Fixed bug with negative boxcollider size component, causing issues with collider mesh ge…
Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the ski…
Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All b…
Build 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft p…
Build 0.0154 I got thru about half of the ship this weeks, and plan to finish them up for build 155. To test these ships, you will need to swap your MOD to the momo's test lab MOD in the Mod Manager of Mod Tools. If you run into any issues with the scaling or …
Build 0.0153 I spent a good amount of time preparing for these next 4 updates. Spreadsheets and flashcards, I will be spending the next 4 weeks working on balancing. I will start with the ships and go from there. This update focused on polishing up a few thing…
Build 0.0152 No luck with the cloud saves yet. I think I will take a break from it for a bit as I am burning a lot of time testing and researching. I will come back around to it in a few more updates. - Fixed rockcloud generation in sandbox to reduce camera cl…
I am still doing some testing with the Steam Cloud saves. There is a hard limit of 5000 files, and you can easily pass that with a few pilot accounts. I will be doing some testing to see if there is a way to just transfer the last played account, instead of al…
Build 0.0150 I have been working all week on getting the Cloud saves with cross platform compatibility working... it was a fail. I am extremely close, but for some reason, random files are being ignored during the save folder transfer. I suspect the reason for…
Build 0.0149 - Fixed Salvage module bug that was removing double value from the resource per salvager ammo collider. Now fixed for proper salvage mission generation. - Fixed RESOURCE_base_harvestability value for RESOURCE script to reintroduce harvest value mo…
Build 0.0148 - Fixed bug in ship editor preventing ship engine parts from loading in the OFF state, fixed ship engine toggle as well. - Fixed scaling bug on sandbox launcher panel. Launcher game options are no longer clipped at smaller resolutions. - Fixed san…
Slow and steady, I'm getting back in a groove. Build 0.0147 - Fixed Bookmark panel bug causing the right click camera rotation to be blocked by an invisible canvas layout. - Fixed bug causing raider ships to lose there default material when spawning in while t…
Happy Valentine's Day! Build 0.0146 - Fixed audio bug that warns you when mercs are low on health, playing for raiders and other NPC ships during combat. - Fixed Issue with Alpha faction data not loading properly on campaign character creation. - Fixed confusi…
Long time contributor and friend to the Astrox project, Arquebus X has posted a new Season 5 video, walking you thru the sandbox setting in the newly release build 145a. If you are a veteran player, head on over and show him some love. If you are new to Astrox…
WTF happened to momo... I've had a few unfortunate things happen that remind me what is really important in life... and video games ain't it. I am very lucky to be where I am now, and walking normally. My plan is to solidify what I have here into an enjoyable …
Devlog 107 covers the new additions of the Drone grouping panel and the Quickbar. The new drone grouping system will allow you to select all drones of a given type. This makes for easy access to the drones you want without the use of drone groups. If you decid…