Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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26% positive of 28,021 · Mostly Negative · Live from Steam
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Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 26% on 2026-11-01 → 26% today (28,021 reviews)
Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Bug Fixes Construction Fixed: Moving stages around in the extended staging stack is difficult Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel …
Bug Fixes Flight & Map Fixed: Shielded docking ports cannot be undocked after a reload Fixed: Shielded docking ports can dock when closed Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to additional drift near Cele…
https://i.imgur.com/7if6ho2.png
Remember when it looked like Take-Two was shutting down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World only for Take-Two CEO Strauss Zelnick to then say that it "didn't shutter" those studios?…
A producer on Kerbal Space Program 2 has confirmed that those working on the space flight sim are being laid off en masse. We already knew that the developers at Intercept Games would be losing their jobs thanks to a closure announcement from Washington State …
Ok, so, you remember when it looked an awful lot like Take-Two was shutting down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World - earlier this month? Well, Take-Two CEO Strauss Zelnick has now…
Take-Two планирует в рамках реструктуризации закрыть две свои внутренние студии. Согласно документам, попавшим в распоряжение Bloomberg, под полное сокращение попадут Roll7 и Intercept Games , входящие в состав издательского лейбла Private Division .
Take-Two Interactive, the company behind GTA developer Rockstar Games - is reportedly set to shut down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World . According to a report from Bloomberg , t…
Take-Two Interactive, the company behind GTA developer Rockstar Games - is reportedly set to shut down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World . According to a report from Bloomberg , t…
Games publisher Take-Two is laying off 70 employees in the Seattle area, which appear to include some or possibly all of Intercept Games, the Seattle-based developer of Kerbal Space Program 2 . However, for the time being at least, Take-Two plans to continue s…
Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 po…
Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 po…
Hello! It’s been a while! I know that many of you have been wondering about the status of KSP2, so I thought I’d give you an update on how things are going. We have an incremental update on the way! The v0.2.2.0 update will address a number of common user expe…
Hey! I’m Jon Cioletti, the Senior Technical Artist focused on lighting and VFX here at Intercept Games! In celebration of the upcoming total solar eclipse, today we are looking at some of the lighting tech around eclipses in KSP2 - but first we have to talk ab…
This weekend marks one whole year since the Early Access launch of KSP2. How is it that a year can fly past in a heartbeat while also containing so much stuff? In that time, our team has released a total of 11 updates and knocked out more than 2441 bugs. We’ve…
Kerbonauts! So you want to go to space...have you tried rockets? Introducing animated tutorial Space is the Place! Found in-game, this and other tutorials aim to improve the onboarding experience for new and returning players, while learning about various spac…
Greetings! I'm Ness, the Art Director here at Intercept Games - let's talk about KSP2's User Interface, the most meta of all game art disciplines! UI must surface moment-to-moment information and actions to players in either text or clever visual shorthand. Wh…
Hello Kerbonauts, happy new year! We had a lot riding on the For Science! update that we released two weeks ago - it's been a long first year of Early Access, filled with the arduous and mostly unglamorous pursuit of bugs, stability improvements, and performan…
Hello Kerbonauts! With the imminent launch of the Vulcan Rocket, Creative Director Nate Simpson paid a visit to the experts over at United Launch Alliance (ULA) HQ to get their help in his own Vulcan attempt in KSP2. You can join in on a limited time challenge…
KERBONAUTS, WE HAVE LIFTOFF! 🚀 The time is now - For Science! is now available! We're so excited to release this major content update to everyone. Full release notes for v0.2.0.0 can be found here. We'd love to hear from you about feedback and bug reports on …