Last 7 days
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86% positive of 23 · Positive · Live from Steam
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Back in the days of the wild west, everything was much more rudimentary and raw. Drinking water had bits in it, shoes had holes in them, and computers only had 8-bits of processing power. With limited colors, resolution and audio, you too can relive those gritty days of old. It was Bad, Bad Pixels.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-01 → 86% today (23 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
early builds before they become default, please give feedback in Discord
Bad Pixels early access has been updated! The Alt-fire option now does something for each weapon:Fists -> Rapid Punching (requires buff)Knife (yes... knife!) -> throw knifePistol -> Rapid Fire (requires buff)TNT -> throw unlit, shoot to ignitePressing Tab will…
Howdy! As part of the Early Access update cadence, this new build focusses on full controller support, and customizing controls.To improve stability with the initial release and add full controller support, we've focussed on the following:New features:On scree…
The trail starts here! We are now in early access.Below is a roadmap of features that are planned:map edge loop multipliersmodel viewerwanted postersghost badgetracker skillGore!additional water effectswind effectsblow up buildingsknifebuilding interiorsmore t…
Well! The demo is here!Feel free to jump on our discord or comment here to leave feedback. There are probably plenty of bugs, and ridiculous situations, we want to see them all!https://discord.gg/grBdaJcyGHSee you
While we're busy creating the entity system that drives everything from simple cacti to end of level bosses, there is something to share... and it is typical of game development when building complex systems... Tumbleweeds! There's a lot going on here, even wi…
We'll be posting Patreon exclusive work-in-progress videos on a monthly basis. These videos will give you inside knowledge on how the game is created, using tools like Unity, VSCode (C#), Magica Voxel, Cinema 4D, Crocotile3D and Aseprite. All tiers get access …
1 item on Steam, newest first.