Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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25% positive of 4 · 4 user reviews · Live from Steam
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Zombie Deathrace Feeding Frenzy is the first competitive VR aquarium style game, available on PC and Android. Play against your friends on dedicated servers, or play against the single player computer generated AI and progress through the game levels and get the high score.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 25% on 2026-11-01 → 25% today (4 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
There have been some updates to Zombie Deathrace Feeding Frenzy that deal with issues regarding the thumbstick controllers and moving. Also fixed are issues regarding the HUD and using the Eye Adjust mode, where you can adjust your IPD and focal angles. More u…
Not much more to say! It's released, enjoy :)
The initial release of the game is tentatively set as June 28th, 2019! Episode 1: The Ballad Of Hillbilly Willy will include 10 official levels, 4 player characters with a number of customization options to each. Multiplayer is enabled and working, and most im…
May has been very busy, but I can assure you that Frenzy is nearing the finish line for the initial release! I've simply just been focusing on the game and haven't had time to update the hub or the store page, but this will change very soon. I'm literally down…
Much of the last month has been spent on cleaning up, polishing, and getting things ready for the June early access release. There were some major memory leak issues with the Bullet Physics engine and how it cleaned up memory regarding trimeshes, and it took a…
In my last post I talked about getting the game working in the Oculus Rift, and since then I've nearly completed that effort. Everything is working well, including controllers and menus/HUD. There are still some minor issues to work out, but it's overall in pr…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34141663/566136176c2705da30c2b3a0ee10ad47c1666964.jpg Over the past week I've been working on adding Oculus Rift support to the Frenzy engine and game. This part of the development concerned me…
A few days early, but I wanted to get an update on the progress of this game out now since so much has happened in that area over the past month. January was a very heavy development period for Frenzy, in fact it may have been one of the most productive period…
There have been some pretty significant advancements in Frenzy's development over the past month... The entire GUI has been replaced with AntTweakBar, which is something that was desperately needed as GLUI is just horrible to work with, and very dated. During …
This is a brand new game, written completely from scratch. It is an arcade style game at heart, but contains many elements from Arena First Person Shooter games as well as a multiplayer mode. The game will be runnable on PC and Android, and include VOIP and VR…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.