Last 7 days
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83% positive of 31 · Positive · Live from Steam
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11th Dream is a fast-paced third person abstract shooter aimed at hard-core difficulty enthusiasts and fast runners. Visit a place after biological history, where bots became tools for other tools.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 83% today (31 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, today we are releasing a set of small fixes for released version 1.0. Enjoy! fixed: long map names could corrupt game's filesystem fixed: terrain reload in editor did not refresh ground clutter coil bonus now has beam above as other big bonuses death zo…
We've just released a crash fix update! Full changelog: Fixed crash in multiplayer when number of players changes. Voting system changed, absolute majority of votes is not required anymore to pass the vote. Better readability of voting Best, Filip, Michal, Voj…
Hi! We've just released Winter Update! We are releasing Verticality, new skirmish map which makes use of our previous update! Use walls to rapidly slide up and surprise your opponents! New weather effect was added - on some maps, Verticality included, it is sn…
Hi, time has come for a quick bugfix, before we are ready for another big update! We've introduced movement limits per playable character and thanks to this we save friendly bots in Taking Apart from falling to death. Changelog: Added: Movement limits per play…
Hi! We've just released Vertical-Slide Update! Being able to slide up when pushing against the obstacles, that is something we introduced by mistake. But it felt so good! Later we discovered that it was (of course) the support resolution which caused this funn…
Hi! We have just released Sun Update! Lighting can be now customized per map, including the sun position, size and its color. Full changelog: Sun in the sky Customizable lighting in maps New rotation of Daily maps Fixed: Instant victory in skirmish map Tweaked…
Hi! As promised, 11th Dream is now free to play! Everyone can now add the full game to their library. Experience a story-driven campaign. Enter the 11th Dream sequence, meet the malfunctioning Minemaster, the mysterious Brownbot or become friends with Zoe. Cli…
Hi! Development of 11th Dream began eight years ago. Two years later, we published the game in Early Access, featuring single-player skirmishes and story driven campaign. Later, 11th Dream received various map updates, multiplayer mode and modding support. Fou…
Hi! We are playing 11th Dream live on Wednesday November 17th, 22:00 CET. Join us in multiplayer matches and show off your skills! See you in the arena! Best, Filip, Michal, Vojta 11thdreamgame.bluepulsar.cz Follow us on twitter or instagram and ask us anythin…
Hi! With today's game update, 11th Dream transitions to full release! We've added the last promised feature - support of Steam Workshop, place to share and download custom maps. Let us share our journey from the early development up to this point. Development …
We have just released Map Editor Update! We are opening the map editor for everyone, so you can create your own levels and play them with your friends in multiplayer mode. We realized that creating first map is not straight-forward process, so we implemented a…
Hey, We have just released an update tweaking number of minor bugs in campaign and motion, but mainly tweaking the bullet speeds and thus making shooting feel "natural". You may notice that we had also updated In-game menu. It should be easier to navigate now …
Hi, We have just released one of the most important updates from the start of Early Access. Changelog is immense, but tl:dr we spiced up motion! The secret ingredient to any good old shooter out there. Try out new rocket-jumps and blast your way anywhere, or f…
When doing AI in shooter games, follow a simple rule: Don't make it too good. Nobody wants to play against an aimbot with 100% map knowledge. On the other hand, bots must be still challenging and the behavior must be interesting. Here is how we approached it. …