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95% positive of 62 · Very Positive · Live from Steam
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Leap, blast and bob your way through over a hundred levels of cute platforming action in BUBBLES THE CAT!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 95% on 2026-11-01 → 95% today (62 reviews)
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No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey folks - it’s coming up to a month after Bubbles launched and I’m really happy with the response the game’s received so far! I’ve taken a break after the game’s launch to recharge and work out what my next steps are (with some work on Bubbles here and there…
Hi everyone! Almost five years ago, I released Bubbles the Cat on Steam. I was really happy with how the game turned out and I had an enormous amount of fun developing it. I've always wanted as many people as possible to play the game. I kept the price as low …
Just under a year ago today I released my first indie game, Bubbles the Cat onto Steam. I wanted to make a fun game with great accessibility options so as many people as possible could enjoy it. I've been delighted by the feedback I've received for it. One of …
Update 1.0.0.16 adds controller vibration and visual accessibility features to the game, as well as fixing some minor bugs. https://i.imgur.com/GHBSo1y.gif Controller Vibration If you're playing Bubbles the Cat with a controller with vibration functionality, y…
Hey folks, It’s been a little over four months since Bubbles was released on Steam; it’s now out on three platforms and that’s given me enough time to assess what I think went well with the game and what didn’t. https://steamcdn-a.akamaihd.net/steamcommunity/p…
Hello everyone! Today sees the release of version 1.0.0.5 which brings cloud saves and tweaks to the game’s difficulty, including some more notorious levels. Cloud Saves The game now cloud saves. Existing saves will be converted to this new format and your pro…
In early 2016, I was growing listless at my current game design job. I’d been making games in one form or another for most of my life and felt like I was drifting away from being able to get my hands dirty and craft something. Inspired by my friend Simon at In…
Okay, in the last devlog I talked about Boosts and how they could help you get through the game if you were struggling. Here’s the other side of that coin on how the X Levels will absolutely break you. Unlocking World X levels are unlocked in a different way t…
Just a quick break from our regularly scheduled devlogs to let you know that Bubbles now has a release date. The game will launch on Steam April 12th! Bubbles looks forward to seeing you all then! https://i.imgur.com/Wv2LMFm.gif
Hey folks! Today I’d like to shine light on a feature that I suspect many of you will pass over, but for some may make a huge difference to their enjoyment of the game - and that’s the Boosts feature. Difficulty & Being A Kid Back when I was growing up in the …
Howdy y’all! This time I’m going to show you the little tweaks I made to the game’s platforming logic to make it feel ‘just right’. Pre-emptive Inputs After I decided to go with the approach of making the game a single button platformer, a lot of elements from…
Hi gang! Today I’m going to talk about my motivations for making the game a one-button platformer. I’ve certainly been asked this question a few times and hopefully this devlog will give you a good insight as to why I’ve gone with this control scheme. First th…
Just a quick update this time around - but the good news is that I’ve finished work on what I anticipate will be the last level in the game. The game is now content complete; I’ve got all the stuff in there that I would consider a minimum for releasing. https:…
Hey there, friends! This devlog continues to look at the game's hazards, explaining what they do and what kind of challenges I'm hoping to set before players with them. You don't need to read the previous part to understand this, but it'll probably help - plus…
Happy New Year all! Here’s hoping that 2019 is a great one for you. I’m very excited to be bringing you Bubbles the Cat in a few months time! Continuing a little in theme off the previous blog post, I thought I’d start taking a look at the different hazards Bu…
Hey folks, In the first dev log post before launch, I figured I would use this as an opportunity to share with you all the progress on the game as it stands so far as well as show off new features as and when they're added. Run, Bubbles, Run! Bubbles the Cat i…