Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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80% positive of 5 · 5 user reviews · Live from Steam
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A fast-paced, uncompromising indie platform fighting game. Connect multiple controllers for local play, practice in training mode, and avoid touching the entropic static.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (5 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
After 5 years, Antistatic is getting a new update. This is a feature-complete test release that will have some further bug fixes before I start on 0.10. I'll have full patch notes later, but here's a quick overview: Quick Play online: queue and play the first …
0.7.4 - Jan 23 2021 More handling changes, substantial bug fixes, and animation work. Features Improved (but still WIP) save/load state - v to save, b to restore on keyboard while offline Can now save/restore via controller inputs in Training - d-pad right to …
A quick set of three patches over the last two weeks, featuring a new knockback curve and a little bit of menu polish. v0.7.1 - Dec 26 2020 Minor balance patch. Tweaks Can now jump and grab out of the start of dash attack animations Lag-canceling energy regen …
For the one-year anniversary, this patch lays the groundwork for per-character models, improves hit response, and fixes several netplay bugs. Through the 0.5.x series of patches, the focus will be on improving Antistatic's aesthetic: more modeling work, replac…
0.4.6 - Nov 16 2019 Unicode support is finalized. Machine translations now included for Japanese, Simplified Chinese, Traditional Chinese, and Korean. More UI is now translated, including stage names. Text looks nicer, too. Features Full Unicode code point sup…
New character: Rhodium. Rhodium's defining mechanic is Burn. After using a non-special attack, the move becomes burned and loses hit bubbles. This may result in less range, loss of a sweet spot, or a completely different trajectory. All moves are reset when us…
Antistatic 0.9 comes with an engine overhaul, random online matchmaking via Quick Play, and first-class Linux support for Steam Deck. My testing hasn't shown issues, but please let me know if you encounter any.
It's been a while, but 0.7 is finally released. Headlining the changes, and the source of many delays, is refined netcode: mostly rewritten, and much more stable. There have also been substantial tweaks to knockback curves, several bug fixes, and polish p...
First release of the netplay prototype: a lot of features are missing, problems are going to happen. But at a basic level, it works. Website | Discord | Official Subreddit | Twitter | Roadmap on Trello There are two netplay buttons on the Versus Select screen:…
After 7 years of on-and-off work, Antistatic is now available on Early Access. Some links to keep up to date and interact: Discord | Official Subreddit | Twitter | Facebook | Roadmap on Trello So, where are we at right now? Short list: local multiplayer, four …