Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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57% positive of 84 · Mixed · Live from Steam
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Story-driven, tactical RPG with unique card combat mechanics. Follow the adventures of Eliza and her crew as they struggle to prevent an impending war.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 57% on 2026-11-01 → 57% today (84 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update hopefully address some of the glaring issues that a lot of players have been experiencing since launch. Gameplay Changes EXP Sharing: Inactive characters gain +40% experience. Added a Help Screen during combat by pressing F1. Lowered enemy stats fo…
Bug Fixes Fixed a bug where taunted enemies would move to the grid's origin when the taunter is unreachable. Fixed a bug where Paco joining the party caused Rei and/or Eliza to get no cards in their first encounters. Fixed an issue where the Deck Builder didn'…
We’re less than a month away from launch! Switch and PC Release DatesNintendo has finally approved our latest game build. We and our publisher agreed that it would be best to have a simultaneous release for both Switch and PC platforms. As such, we’re schedule…
We have a big update in terms of content today! A lot of combat encounters, several new enemy types, multiple new hero cards, and so much more! New Content NEW Story chapters 17 & 18. Added 16 story combat encounters. New Enemy: Giant Scorpions. New Enemy: Des…
A couple of weeks ago, we got hit by a strong typhoon here in the Philippines. While everyone in the team is alive and safe, most of us didn’t have electricity and internet for almost 2 whole weeks. Because of this, we’ll need to move the release date once aga…
Monthly Progress Hey everyone! I'm Justin, here with another update on Grand Guilds. There's a bunch of things I want to discuss so let's get into it. New Content Lots of new content in the art side of development. I'm happy to say that we finished all concept…
The game has been updated to version 1.1.0 which features balance changes, some new content, and multiple bug fixes. Gameplay Changes Changed several enemy groups to provide better variety in combat. Enemy levels and stats were adjusted based on the change in …
New Content New Story chapters 19 and 20. Added 11 story combat encounters. New story boss. New and updated card artworks. New animated cutscenes. Improved buttons and combat HUD elements. New loading screen animation. Gameplay Changes New keyword "Summon" wil…
First update of the year! Let's look back at what we achieved last December 2019. New Hero Cards We continued working on defining possible builds for each playable hero. The goal is to have 20 skill cards and 20 passives for each hero. Right now most of them a…
Wow, time sure flies fast. It’s already December and we’re getting much closer to release! Here’s a summary of what we’ve accomplished this past November. Public Events Last November 6th to 10th, we showcased Grand Guilds at Level Up Kuala Lumpur. The event wa…
https://i.imgur.com/gM3ownZ.png Hey everyone! The new beta version is here and we have some new gameplay mechanics for you all. New Content New Chapters 14 and 15. Added 10 story combat encounters. New Enemy: Steam Golem. New Enemy: Dual swords human. New char…
It’s time for another monthly update! A lot of big gameplay changes came in last month so let’s dive right into it. New Gameplay Systems Last week, we released the Passive Cards system to our Beta build which introduced huge changes for card combat and charact…
We're introducing some brand new systems in this update that will change how combat and party customization is played. Not to mention we also added our 9th and final hero - Lyria D'Altan. This is probably our biggest update yet! Passive Cards System This new s…
The latest beta version is here! New chapters + new combat mechanics are the highlight for this one. New Content NEW story chapters 11 & 12. Added 8 story combat encounters. New animated cutscenes. New Enemy: Magical Weapon Constructs. More card artworks. More…
Hey everyone! A lot of content has come and is coming into the game. So let's get into it! Slacker Backing First things first, a lot of people have been requesting that we provide a late backing option for those who missed the Kickstarter campaign. It took us …
Hey everyone! Here's our latest beta release where a major character is making an appearance. https://i.imgur.com/2L0bDVZ.png New Content Added Chapter 8 and part of Chapter 9. 6 new story encounters. 3 new combat maps. New Boss Enemy: Shadow Vox Assassin. Lot…
Hey everyone! A lot of cool things happened last August so let's dive into it! Gamescom 2019 Grand Guilds was in Gamescom last August 20 to 24 as part of the Indie Arena booth! Hundreds of people played the game and I know some of our Kickstarter backers were …
Hey everyone! The new Beta build is here and there's a ton of gameplay changes and new content! Quick side note: We'll be at Gamescom in Cologne, Germany from the 20th to 24th August. Our booth is in the Indie Arena, Hall 10.2. Feel free to drop by and say hi!…
We just updated the beta build to version 0.4.3! This new build includes Chapter 6 of the main story, some gameplay changes, and lots more! https://i.imgur.com/24ECLT9.png New Content Added chapter 6 of main story. New Enemy: Diospore New Enemy: Rifleman New E…
It's time for an update on the Grand Guilds beta backers build! In summary, we've added Chapter 5 of the main story, new possible guild quests, and a ton of balancing + fixes! https://i.imgur.com/aFU1RII.png Changelists: New: Story chapter 5. Added 2 possible …