Last 7 days
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94% positive of 445 · Very Positive · Live from Steam
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Build and manage your own settlement! A relaxing village construction and management simulator.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-01 → 94% today (445 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Last Unity version
Previous version before latest update
GoatsA new addition is the Goat livestock animal: Goats are now used for leather (hide) production instead of pigs: Butcher now accepts both pigs and goats, but produces only the relevant item from each.Previously, leatherworking would allow butcher to also pr…
In this miscellaneous summary update I've added a bunch of small features and fixed some random bugs. Visuals I worked on various small visual changes to polish up some of the areas of the game that were lacking. At least more lacking than others. World effect…
This smaller-scoped update brings a bunch of smaller additions, changes and fixes. Mostly, I've added or changed various things based on player feedback. The intent for the update was to do tasks that don't take more than a day or so (a rule I promptly broke).…
This the third/last of three update posts about the new level generator. The introduction is at Post #1 and the second partis at Post #2. At this point we have something resembling a map: It's probably fair to say that the generation logic so far is already co…
This the second of three update posts about the new level generator. The introduction is at Post #1 and the third/last part is at Post #3. I will now go into step-by-step process of the generation passes. For clarity, I will try to explain things in the way th…
This update replaces the game's island map generator with a new more robust and expandable version. I had two primary goals for the new level generator. Firstly, to bring it up to at least the same level as the old generator - but do this with a modular, exten…