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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Demo 1.1 Patch Notes -------------------- We decided to do a quick update today after reading player feedback. We can't act on every bit of feedback for the demo as we're working hard on the main game, but we're hoping this fixes a few of the larger problems t…
Alright, we're going to actually start posting some updates now! A lot of the time of recent has been spent moving the project from unity's built in render pipeline to the HDRP pipeline which will give us much more control over lighting, which realistically fo…
Hello! We've had our demo out for a few weeks now and we've received an overwealming number of downloads - so thank you for that. To be able to shape the game going forward and ensure the final release meets your expectations we're now looking for feedback fro…
The Summerford Winter Demo is now available on Steam for testing! We’ve added and overhauled some of the major systems based on feedback from players in the Steam Autumn festival. Please keep in mind this is a test demo - it's not the finished, final product, …
So the demo is over! We’ve had a great time getting the game out to people, and we've had a lot of new wishlists and some great feedback. It's also fair to say some of the feedback has been mixed, and we've still got lots of development to do! Expectations Giv…
Join us for a live stream where the team (Rob, Dan and Sarah) will be going through the changes we've made in the demo, why we've made them and how your feedback has helped shape the product We're also going to have a Q&A section so if you have any questions o…
Demos are hard. Demos for narrative games are especially hard! As we speak, we're working on the script of the Summerford Demo. It’s presented all sorts of interesting problems, not least the age old classic of how you make a demo of a narrative game that show…
Join us Live during the Steam Autumn Festival Want to hear a team of industry experts provide you with a deep, insightful look at modern game development and the future of the horror genre? Us too, that would probably be really helpful! But while we look for t…
Welcome Back! We’re finally wrapping up act 2 of Summerford now! We’re running slightly behind where we hoped to be at this stage, but every area in this section of the game has ended up being a little larger than we had expected. One thing that has always bee…
Last week we spoke about some of the things that make Summerford a “survival horror” game, but even when making a game inspired by the “classics”, it’s hard to deny game design has moved on since Alone in the Dark released in 1992 (!) So what common pitfalls o…
What is a survival horror? According to Steam, pretty much any horror game! It’s no secret we take inspiration from the classic era of survival horror, developed mostly in the PS1 and PS2 days. Even then, that’s still a very broad range of games. Both Resident…
We’re alive! It’s been five (!) months since our last post but we have been working, I swear. Well, we’ve been mostly working, I did have three weeks off to get married and go on my honeymoon, and Dan and Sarah have moved house into the English countryside, li…
Hello. It’s been a few weeks, including a pretty disastrous week last week where between sickness, funerals and business stuff getting in the way, we managed to get something close to two days to sit down and actually work on the game. Third Person Camera and …
Hello. It’s been a few weeks, including a pretty disastrous week last week where between sickness, funerals and business stuff getting in the way, we managed to get something close to two days to sit down and actually work on the game. Third Person Camera and …
From now I'll be trying to do a spoiler-free update in this top section of each dev log, and I'll mark out a section around mid-way for spoilers, such as new areas and such. Any really big spoilers will use the spoiler tag, so you can decide if you want to go …
A build is built! We just about submitted to indie MEGABOOTH, in the last few hours of the submission being open. The nature of getting a build ready means there's not too much exciting to talk about this week, as most of what we've been doing has been either …
Indie MEGABOOTH build We're still hoping to submit a build for Indie MEGABOOTH late deadline. Having only noticed we could submit mid last week, it's a bit tight, but we've managed to make a lot of progress with major systems this week. For example, combat, in…
Road Trip This week we went to on a bit of a research mission to two of the nicest looking places in the UK, the Cotswolds and Wales. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34912814/faf2f0c4d05317dd48609c075636e20915e04450.jpg We gr…
Thanks to religion and history, England has a way of putting many of it’s national holidays very near each other, and we totally forgot that Friday and Monday are such days, so both this week and next week are only four days long. So we’ve not quite finished o…
Hello, welcome, we've decided to move our dev log over to Steam while we continue work on the game. My name is Rob, I am 1/3 of the team working at NV on Summerford along with Daniel (programming) and Sarah (art). I'll be posting here once a week with whatever…