Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
97% positive of 72 · Very Positive · Live from Steam
Loading reviews from Steam…
Backworlds is a multi-dimensional puzzle platform game in which you explore by painting. Solve environmental conundrums by using each world’s physical properties to your advantage, and use your own creativity to craft original solutions to the game’s puzzles.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 97% on 2026-11-01 → 97% today (72 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed an issue that would sometimes prevent the worldmap from functioning (thanks A Crisp Morning for finding this!)
- Disabled the use of debug keys to skip certain puzzles (thanks fordremat for finding this!)
Added several resolution options to the video menu Added rumble support for gamepads Improved navigation of pause menu when using gamepads Worldmap now colors each region of the world Menu pages always scroll in and out Various level design and art issues fixe…
Prevented game from crashing if certain keys on non-english keyboard layouts were pressed (thanks Gen for finding this!) Made sure doublesize mode setting is saved and restored properly Adjusted physics in one level with dubious collision response
Adjusted scripts in one of the levels to prevent the possibility of getting it into an unsolvable state Screen borders when using the 'freeze' functionality now display properly Fixed bug that could break rendering if entering the video options menu without ch…
We have been quiet for quite some time here, in part because things have been running smoothly but mostly because we have been busy working on a version of Backworlds for the Nintendo Switch! While Backworlds started as a PC game, we think it is a natural fit …