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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Welcome back to our game! Today, we are excited to share the progress we have made since our last playtest. Over the past few weeks, we have achieved some major breakthroughs that we can now proudly discuss. First and foremost, we have completed our game rewri…
It has been a while since we've posted an update, however a lot of exciting stuff is happening behind the scenes! We have added tons of new features, mechanics and units and we are currently working on the AI. If everything goes well, we hope to do another pla…
Let’s start with the goodWe’ve completed our list of tasks based on the biggest complaints from our last PvP test. Everything on that front is now done. But does that mean Global Conflagration is finally ready for release?In one sense, yes.We now have a smooth…
A big thank you to everyone who participated in the festival. We were thrilled to see people enjoying our work and progress. Although a bit deviated, our previous plan still holds up going forward, and our road to Early Access keeps its course. For the sake of…
New Year, New Demo GC is back in force with a brand-new demo!Over the past year, we’ve been preparing the game for Early Access, and we’re happy to say the campaign content is now complete.We’re also introducing several new features that require live testing:P…
Steam’s Real-Time Strategy Fest conclusions One month ago, we participated in Steam’s Real-Time Strategy Fest with a demo open to everyone. Today, we’re excited to share our conclusions and discuss where we go from here. Here’s a list of what we’ve already add…
Global Conflagration is back online with another demo! Over the past four months, we've worked hard to meet the objectives we set in our last update. While significant progress has been made on the campaign, it won’t be included in this demo—but rest assured, …
Hello everyone, We’re excited to share our conclusions following the recent festival and to give you a glimpse of our plans for the game. First and foremost, we want to extend a massive thank you to everyone who participated in the demo! It was truly heartwarm…
Commander a new Demo just landed, Following up on our previous announcement, we're excited to bring you another demo! All the key pillars of the game are now in place: AI has received a massive overhaul and is now more responsive than ever! A brand new mission…
Many thanks to everyone who participated in our Demo during Next Fest! It was a blast seeing you all enjoy our game. Our journey is done over yet, we still have a game to release. With the feedback gathered during the playtest we have fine-tuned our plan for o…
Yup we are back with another demo. We have been making a lot of progress and would love to hear your guys thoughts on it Here is an incomplete list (there are so many of them that I'm sure some were missed) -Specific recon units for each faction -Chemical Troo…
Somehow GC returned.. Yes, we are back and ready for round two with a new demo that will be available ONLY during Steam's Strategy Fest August 28- September 5 We have addressed numerous bugs that were identified by our community during our previous blitz playt…
Hello guys. As we are preparing for our Early Access release we have reached a point when we finally got rid of all major bugs and are ready to hold a Blitz Playtest. It is going to be online for just one weekend starting on 4 August and ending on 6. The playt…
Hello guys, Sadly the time has arrived for us to take the playtest offline. I'ts been an amazing experience to share our game with all of you to the point where we even managed to organise a small tournament on our discord! The feedback we received has really …
Welcome back commander, We are back at it with a new playtest and a new big milestone for us. Ton of progress has been made since last time and we are getting real close to our final vision for the game. These six months we have been really busy getting our th…
Happy Holidays everyone! Finally pulled it together and got a playtest rolling. We are looking forward to hearing everyone's feedback and suggestions! However the battle is not over. Next year we will be targeting four remaining CORE features that are still ho…
Welcome back commander, It's finally that time of the year where we make our hard work public. We have made quite a lot of progress along with many points from our previous list being including the fan-favorite Skirmish AI. It can all be summed up pretty well …
Can't believe we finally made it but we are finally here. The build is fully playable with a few hiccups that we will fix soon enough. Beta includes multiplayer only mode with 1v1 2v2 and ffa. But what is coming after that? We will be working on expanding our …
After years of blood, sweat and tears we are ready to let the people try out our game for the first time, and so we would like to invite you to come try our game! In the current state of the game we only support multiplayer without AI on a select set of maps, …