Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
92% positive of 14 · Positive · Live from Steam
Loading reviews from Steam…
Surviving is the least of your worries. After your cargo ship crashes on a foreign planet, not only will you have to find a way to eat, you'll have to survive the terrors of your fear and stress. Roguelite platforming gameplay will keep you frequently choosing weapon and suit upgrades to best defeat your many demons.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (14 reviews)
No changes recorded yet.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
CONTINGENCY 1.0.1 Patch notes: Pause Menu: Greater contrast added to the pause background so that you can always see black text. Restart run feature added in pause menu. Selecting this will kill you and restart you at suit selection screen. Exit game feature a…
It's finally ready! Head over to the store page and wishlist so that you'll be emailed when it drops tomorrow! All you have to lose are some braincells. Post your fastest runs to Twitter with a screenshot of the game winning screen with the tag #contingencyrun…
Been working hard towards a release. Mostly on bugfixes and making sure the engine works perfectly on as many computers as possible. I've had to work around many of the limitations of the tech I'm using, to make things work as they should (font problems were a…
I’ve been working overtime on almost every element of the game. Performance improvements, bug fixes and designing new areas to discover. I’ve made huge amounts of content that is primarily auditory and as such not easy to show off. Pages and pages of new dialo…
I've been working on tons of misc things, many of which I won't be posting for spoiler reasons. I will show several random things that haven't been shown before. Here's a clip of the changes to the final boss battle. The first phase includes the shadowman spaw…
Lots of work lately. Manly I've been ironing a lot of bugs out. I streamed last night. You can see the runs I did here: https://youtu.be/wbD6yBkm9iM?t=177 Been working on bosses a lot. I wanted them to have lots of abilities and variety. First off, I added mor…
New powerups: Suit Healing (Tier 1 upgrade): This powerup lets you recover health if you hold down. It works pretty slowly so it can’t be used in battle. Lets you save food so that when you are fighting a boss you can have food to recover health in the middle …
I wanted to show the dungeons in the game. Dungeons are randomly generated floor by floor. The game makes a path from the entrance all the way to the top of the building where there is a mini boss. Here’s what the algorithm spits out for a dungeon before a fun…
I’ve been worrying about music for a long time. I’m an extremely amateur musician and I’ve made track after track for this game. I’ve tried to create scores that I felt fit the atmosphere I wanted but even the tracks I’ve really liked got tiring after I’ve put…
We've all played many games with item crafting. Mostly the formula is the same, even if the games are different. Collect the ingredients, move the right numbers of each into the crafting menu and after a button press, the menu spits out your new item. These sy…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.