Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
67% positive of 393 · Mixed · Live from Steam
Loading reviews from Steam…
Axiom Soccer is a high speed evolution of vehicular soccer combining fast-paced driving with tactical shooting mechanics for a new soccer experience. Inspired by real world ball games, go it alone or team up with friends and blast through divisions to pursue Axiom Soccer championship glory.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 67% on 2026-11-01 → 67% today (393 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
What's Changed in Version 2.29... Tweaks & Bug Fixes Fixed an issue which allowed players to visibly pick up ammo when their ammo was full. Added a "Max Ammo" message when trying to pick up ammo when full Fixed an issue causing accuracy to show as 0% for hitsc…
What's New in Version 2.34... Axiom Labs: AI Tweaks While we're working on some new features we made a couple of tweaks to the bots within Axiom Labs to make them a little friendlier towards new players. We also fixed an issue with the inner wall's refraction …
What's New in Version 2.33... Axiom Labs: Weapon Bloom Weapon what now? For those unfamiliar with the concept, weapon bloom is the term used to describe the method of simulating the effects of a weapon's recoil and the player's movement on a weapon's accuracy …
What's New in Version 2.32... Axiom Labs: Zone 3 Thinking outside the box What if... you could fly outside the walls? Our thinking was this might allow the player more control of the ball and a greater sense of spatial awareness by allowing them to get b...
What's new in Version 2.31... Axiom Labs: Weapon Loadouts SMG and a Pistol? Shotgun and an Assault Rifle? Whatever your preference, we've added the ability to easily swap out your primary and secondary weapons to customise your own loadout. Loadouts can be cha…
What's New in v2.30... AI Weapon Updates In a terrifying move towards a Skynet inspired dystopian future, the bots can now use the new hitscan weapons and ammo pick ups. We've also added more behaviours to help them pull the ball away from the walls and out of…
What's New in Version 2.28... Axiom Labs: A New Hope Weapon System Over the last couple of weeks Neal has been putting together a new weapon system in Axiom Labs that allows us to more easily create and modify new weapon types for us to experiment with. We now…
New in Version 2.27... Axiom Lab Tweaks While we're busy working on a new weapon system and redefining the laws of physics, we've made a few tweaks to the new Axiom Lab arena this week. The ball material has been updated to respond to player hits with an orang…
What's new in version 2.26... Axiom Labs Axiom Labs is a new map created to test new features and changes that we're making to the game. It's designed to be a bit of a holo-deck blank canvas so that we can quickly and easily make changes to things like the pit…
changed in Version 2.25... AI Behaviours The bots hadn't seen much love in a while, so we've started updating them to make better use of our recent changes. This allows them to use the vertical space on the pitch (previously they couldn't fly), respect their t…
Changed in Version 2.24... Controller Bindings We've updated the controller bindings to include the new Shield (Left Trigger), Dash (B / Circle), Weapon Cycle (Y / Triangle) Ascend (RB) and Descend (LB). We've also updated the bindings within the menu which we…
New in Version 2.23... Weapon Cycling As part of a move towards trying out some new gameplay formats and weapon types (LMG, SMG, Assault, Shotgun ...Sniper?), both the primary and secondary fire modes have been moved to Left Mouse Click and can be switched bac…
What's New in 2.22... Energy Shields The Defender's dream and a Striker's nightmare, the Energy Shield brings a new tactical element to the Axiom pitch! Left Alt now brings up an energy shield in front of the drone which can be used to deflect the ball and pla…
What's New in 2.21... Dash & Roll Increase your ball control with dash and roll, a new feature designed to give you a burst of speed when you need it most! Tapping Ctrl now performs a single dash in whichever direction you're travelling, with an added roll whe…
What's changed in 2.20... Vehicle Acceleration Somehow we both got our Covid19 vaccines in the same week, so we ended up having to spend a few days on the couch nursing our vaccine hangovers. But we still managed to make a few positive adjustment to the drone'…
What's changed in 2.19... Weapon Range Adjustments We've adjusted the range of the Primary (LMB) and Secondary (RMB) fire modes. The Secondary fire mode returns to being a shotgun-like close range weapon ideal for striking the ball, while the Primary fire's ra…
What's New in 2.18... We're testing out a modified version of the original ammo system to reduce spam fire, but without forcing you to return to your goal area to reload. The more powerful secondary fire (RMB / LT) now has an Energy System. Each time you fire,…
What's Changed in 2.17 In addition to our aerial changes in 2.16, we've added the ability to increase or decrease your height using Space to Ascend and Shift to Descend. This applies a force to the top or bottom of your drone, allowing you to also move forward…
What's Changed in 2.16... This update brings significant changes to the drone's movement and control on the pitch, making it smaller, faster and more aerial, but still just as easy to control! Grab the update and let us know what you think! https://store.steam…
Welcome to 2020! Oh, wait... So it's nearly 2021 and quite frankly most of us will be glad to see the back of 2020. But in amongst the doom and gloom we have some good news to share, and that is we're back! "Oh, you were gone?" Ah, well, yes. Quite. We ran out…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.