Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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68% positive of 47 · Mixed · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 68% on 2026-11-03 → 68% today (47 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed fencing not snapping together properly Changed default placement mode to fine Increased max slider value for lerp* speeds to 40m/s and set default to 20 Fixed not being able to move/turn while wand menu is open Fixed copy object command disabling clone o…
- Fixed issue with spawnable light config screen not rendering properly in Factory scene
Removed buttons for covered cargo crates and space ship (not used anymore) Added ability to lock player at current height from Tools menu Added option to make all surfaces traversable Updated tutorial screens in lobby
Fixed bug where wand hints would disappear after looking at them Fixed issue with copy object hint getting stuck on Fixed issue with free placement mode send object to max placement distance erroneously Fixed issue where player gets sent to scene origin before…
Fixed issue with multi threaded import control not completing if model had invalid data Fixed model import symbol not staying upright when facing player Added slider to set smooth turn speed Added comfort vignette option (under User settings) Added new Space C…
Fixed player not falling through gap in first floor in Outpost scene Changed Auto Scale to Scale To Player. Makes model same size as player regardless of scale settings on saved model Disabled selection ring on model import spawn point object Disabled layout a…
It is time to bring VRMV out of Early Access. My original goal was to create a program that would allow users to import a 3D model and view it in VR. I feel that I am at a point where this goal has been achieved. I started the development of VRMV with no prior…