Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
GeneralSlightly reduced size scaling for animals to improve objects interactionsReplaced new Sprint and Sneak toggle settings options with context inputs (Supports both press to toggle & hold / release inputs simultaneously based on hold time)InterfaceRedesign…
GeneralRe-enabled DNA Gain from improving relationship and InvestigationNumerous minor improvements to user interfaceNumerous optimizations to animal and world generation and AINewly acquired status effects now displayed more prominentlyAdded Tooltips to statu…
Fix issue preventing animals from waking up after exhaustion knockout.Improved carnivore logic to prevent AI from consuming related eggs.Improved carnivore logic to prevent AI from hunting friendly animals.Fixed a bug allowing AI select and consume poisonous f…
Patch Notes - 0.55aWARNING: This update restructures species data, and saved data will not be carried over.We weren't planning to release another update prior to going into early access, but due to the security risk Unity discovered, I’ve put together a cleanu…
Patch Notes - 0.52a This is an incremental update which makes some quality of life improvements to the Creature Editor and includes a few new editor features as well as some minor improvements to leg movements and some minor balance changes. Changes General Ne…
Hello everyone!First of all, let me apologise for the delay in getting the playtest going. We were aiming to have it out by now, but we kept running into bugs that caused other bugs when fixed... Anyone who's done programming before knows the feeling, I'm sure…
Hi everyone!We've been hard at work since the latest playtest to implement your feedback, and we wanted to update you guys on how things have been coming along. Without further ado, let's get into it!Gameplay ChangesTutorialsTutorials for acquiring & unlocking…
Another HUGE thank you to everyone who took part in the playtest over the weekend and provided feedback / bug reports. If you still have any additional thoughts please please do share, as I’m very eager to focus my efforts around what everyone really wants to …
Hi everyone!We're happy to say that the first round of playtests was a great success, with several hundred people signing up! We could only let 25 in, but their feedback has been invaluable, and Paul has been hard at work to improve the game in the wake of tha…
Hey everyone! We've some exciting announcements / FAQ to go through which will be below :)First of all, the demo just received an update which fixed some key issues (such as egg laying being bust on bigger creatures) and brought some more gameplay systems onli…
Hi Adapters! Oh wow, 2025 is nearly over – time flies when you’re buried knees deep in game dev. And Adapt just had an eventful November, joining two different games celebrations!DreamHack StockholmAdapt had the pleasure to take part in DreamHack Stockholm, an…
Hi Adapters! The temperature is dropping – perhaps it’s a good time to evolve some fur and brace for winter. Or maybe hibernating in a cave can be nice too, but there’s no time to rest yet. After Tokyo Game Show I’ve gone through some of the feedback and pushe…
Hi Adapters!Summer is officially over, and we’re ending the season with some wonderful events. Let’s check out what Adapt was up to in September! Tokyo Game Show 2025Adapt has evolved enough to cross vast oceans, and last month we managed to swim all the way t…
Hi Adapters!Summer is over in the blink of an eye and early access is getting closer and closer. While I was knee-deep in data clean-up and wrestling with the code, Adapt has been making an appearance in a couple events. Here's a quick rundown on what we've be…
Hello Adapters!Last month we had a beefy devlog, where I went through a myriad of features that I’ve been working on for the eventual early access. Though with all the wordy paragraphs, we also ran out of space for our usual creature showcase. Let’s catch up o…
Hi everyone!It's July already-- half of 2025 really went by in the blink of an eye! It's been a while since my last devlog, so I'd like use this monthly round-up to give everyone an update on what I've working on and what you can expect to see in Adapt in the …
Welcome back Adapters! How’s everyone doing? Hope everyone is enjoying the warmth (or heat) of May. Adapt has been making an appearance in various events this month, so let’s dive into this May round-up and check them out! Trailer going Viral! Recently, our pu…
Hello Adapters! April has been a busy month for us! Adapt had the opportunity to take part in multiple events and show off our creatures to a wide audience. Let’s dive into this month’s round-up and see what exactly were we up to! April Steam Events First we k…
Hello Adapters! It’s already the end of March! Time really goes by in the blink of an eye! Let’s have our quick monthly catch-up! Demo update A month ago we had an interim update for the demo, introducing various fixes and optimizations to the gameplay. The hi…
Well would you look at that, in the blink of an eye it's the end of January already! For some the start of the year is a time to take things slow and unwind but for Adapt it was full steam ahead getting the next demo update out to players - and it was a biggie…