Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Trapped in a huge maze you need to find a way out. Fighting your enemies can destroy parts of the maze and make you running out of space. Will you be able to escape?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
As you might have seen in the last announcement's discussion, some confusion has spread upon the announcement, which we want to clear up here: In our last announcement we told, that we are going to disable sales upon further notice because we needed to stop de…
Some of you might wonder about the Maze Crusher Roadmap: First of all: Of course we did not stop development. The level editor is currently about 70% done. We needed to change some priorities as of current situations. The corona pandemic made some strategic de…
Today, we are publishing the new 2020 GamePlay Update. In short, the last few months of development went mainly into: New kind of Enemy-Pathfinding. More efficient, stable and intelligent. Enemies can now trace through portals Better Score System New secondary…
Some players reported a pink walls issue. This issue is now resolved. This happened when for any reason there have been issues finding out if there is a seasonal look to display. Further there have been made some performace fixes under the hood which might sli…
In our October-Update for Maze Crusher we implemented seasons. This dos not mean we will start event passes and so on or even do battle events. No - we're talking about styling the mazes. The first season will be halloween. You will notice that all mazes are n…
We just pushed an update to the testing branch containing requested features and improvements. Changes: Higher Game-Speed (overall) as we decided yesterday that the game must be quicker for its arcade character. This will not affect scores! Added Unconfined Mo…
We are sorry to inform our community that development on Maze Crusher will be stopped for now. The reasons for this decision are mainly from private nature, but if you want to know more, there is some more detail on our discord server. Finally, we might come b…
So, about one year after the "deadline 2.1" I am coming back to finally say that the worst part is over. Today I am speaking to you as a human and as a developer. This is Alex wrtiting here. As a solo-dev (Firesplash Entertainment is mostly a one-man-show with…
Before reading: Our Fans who have joined our Discord server do already know some parts of this announcement. We don't want to beat around the bush, so this is what this posting is about: We were not able keep the Q1 announcement up. Obviously. As many of you k…
Over the last months we focussed on a visual upgrade (besides the usual bugfixes). This time there is not much to say because all the changes are obvious. We improved nearly all the ingame graphics. Also this update introduces a new feature: "Pimp My Dragon" -…
The year is almost over so it's time to say thank you and sorry. We planned to release the new Capture The Flag GameMode until today but we encountered issues which held us apart. However we decided to release the version into testing brach so you can have a f…
We just released the game into early access and got our firstz bits of feedback. While we are yet preparing the first update (kind of a day one patch), we wanted to remind you that if you buy the game until sunday night, 1€ will go to "Gaming Aid e.v." per off…
Win a Key It's now about one and a half month until our early access start. We wanted to let you know, that you can win a free Maze Crusher key! Head over to our twitter page for more information: https://twitter.com/FiresplashTV/status/1150843795187126272 Con…
It's been a long time waiting but now we are proud to announce the begin of our early access period on September, 6th! We are excited about the final decision to release our game into early access right after GamesCom. We will also do a special stream on Septe…
Some of you might already have noticed that we recently rescheduled the start of our early access period. The reason is, that we changed wider parts of how the game works internally to be able to provide you with an even better experience starting with day one…