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79% positive of 29 · Mostly Positive · Live from Steam
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The Unfolding Engine: Paint a Game is a new paradigm of Metroidvania 2.5D game making software. That allows you to make the content of your game while you are playing it! The entire software is designed around allowing you to make and share worlds, share tools, and levels. All in real time.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 79% on 2026-11-01 → 79% today (29 reviews)
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1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added in the Mesh bone creator which later on will be a skeletal animator. Going to be working on this full time, will be making a game I'll pitch to publishers later on. changed inventory to a different style, has cooldowns now based on the items weight Fixed…
Sorry for the wait everyone. I've been working hard on the new features. One popular request was the windowed mode feature that allows you the resize Unfolding in windowed mode. This feature is immediately noticeable when you launch Unfolding as it now correct…
Dynamic Actions - Added dynamic actions that allows you to set immersive reactive effects to the statics - Added conditions to the dynamic actions that trigger how they trigger Menubar and Gui - Added many editmode hotkeys ie Ctr + 1-5 selects landscape tools …
------------------- Main feature is now you can add extra properties in your game by middle clicking a static in the static brush mode. After you place down a static middle click the static and you should get a window pop up that will allow you to add new prop…
Unfolding finally has a manual inside of it. If you click help in the menubar you will now get a link taking you to the current build of the manual. This is the first draft so I have done the areas people struggle. I intend to fill out the rest of the manual. …
Unfolding finally has a manual inside of it. If you click help in the menubar you will now get a link taking you to the current build of the manual. This is the first draft so I have done the areas people struggle. I intend to fill out the rest of the manual. …
Hey everyone, so just addressing the good news in that the reason for the silence of Unfolding has been due to me having my own game Feral Scape funded which I'm wanting to update the early access in a fortnight for you to wishlist if it interests you. I'm hop…
Meshes can now be animated Placed down meshes can be assigned an animation When moving from one cell to another if the player is stuck within a cell they will teleport to the outside of the static freeing them. Fixing a long time issue with unfolding lol Volum…
Video has stuff that's upcoming Unfolding Engine: I've made it more optimized and intuitive. It's a pleasure to see how this enhancement affects the game. Performance Boost: A serious leap forward! The engine is way faster now, even up to 16 times more FPS in …
Hello, Barchboi here As always, the idea of Unfolding Engine is to find new ways of making it easier for the ordinary gamer to express the games they want to make no matter the skill level. Working out new ways to make that experience as accessible for everyon…
- Having items that are too heavy for the player now causes the player to become more and more encumbered - Items now can use dialogues and be right clicked - Item quantities can now be split by holding ctr - Items can now specify how many of an object you wan…
The Future I have been conducting one on one dm interviews with various fans on the discord about what they like / dislike and how they feel about the direction of Unfolding. What I've learned so far is that there are many processes in Unfolding that feel clun…
You can now export your games to standalone. In the brushes tabs on the far right you will have the option to export your games module to third party websites such as Itch.io or Steam. Uses won't even need to have Unfolding Engine installed. Music that is play…
This build is a complete rewrite of certain features and I need alot of help catching all of the bugs. Improved Dialogue Maker New font has been added in allowing it to be easier to read All Gui's have been remade to support higher resolutions screens in...
This build is focused on giving more features to the incremental maker and making specifically work with items. You can now specify how the incremental maker interacts with items. For example does an option cost items to produce. Or how about the instead of th…