Last 7 days
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Guardians of the digital Realms called TRAKKERS navigate the maze-like Node structures and defend them from the insidious viral intruders out to consume all.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Other than a few bug fixes, most of the changes have been on the hard levels. Give them a try!
Greetings Galactavists! Welcome to the edge of a new year. As we think about what is to come we wanted to directly review what has happened this past year. For those who picked up Trakker earlier in the year, and those who just have recently... a slice of our …
Still a few more bugs to work out. During the integration some performance issues have been found, that may cause it to take you out of the game intermittently for short periods of time. We're looking into it and hope to have it solved shortly.
We're working on it as I post this... or I was just working on this, and will be working after I finish posting this. Minor details. We have also found a bug that changes the camera position in some levels, and that the easy levels may not be unlocking correct…
A few minor fixes and performance improvements have been implemented. We're working on a few things under the hood to add some new features. Stay tuned!
After a weekend of play testing, we have numerous ideas for minor quality of life tweaks that we should be implementing soon. Also... want a new mechanic? New levels? Good! Because they're coming!
Welcome everyone! We'll have some tweaks coming in the next few days, and we're looking forward to getting even more features in as we continue down the path to a full release. Enjoy!
Leaderboards have been reset again due to a scoring bug. Time and score show on the blasters. Some of the points required to unlock levels have been increased, and it may increase more in a few days. Have fun!
Leaderboards have been reset due to some items being able to be counted multiple times. Current score and time remaining have been added to the blasters.
Leaderboards are live! There are none active in easy due to the nature of difficulty. Further balancing and polishing changes are expected to happen within the next few days along with testing.
Normal nodes 3, 6, and 8 have had the score increased to unlock the exit, and may be increased again soon. The bugs involving the spawners on easy and node 4 on hard have been corrected.
Some placeholder sounds have been added. Some levels on normal and hard have had the score increased to unlock the exit. Other minor visual tweaks have been implemented. Bugs involving spawners have been noticed on easy and hard node 4, that is being looked in…
The bug that was impacting gameplay has been resolved. There will be another patch coming soon to add further sounds and balance the score needed to activate the exits.
We've found some intermittent issues that don't let you either kill enemies or give you the proper points for destroying them. We are working on this problem right now.
We've added a couple of new features to get closer to the gameplay intended. In normal and hard modes, the exits are inactive until you reach certain score. Your progress is shown above the level. Files/points give 10 points, enemies give 20, and intruders/spa…
We've wrapped up our alpha and we're preparing for our first Early Access release! We do plan on trying to add more features before our July 17th release, along with further testing. Thanks to everyone who has helped us so far, and welcome to those who have jo…