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Hardcore match-5 with mechanics: base building, puzzles, tower defense, clicker, arcade. Many different game modes.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everybody! 80+ achievements in this update, most of them are not repeated with ingame ones. Have fun!
Hi there, a few crucial fixes: GENERAL - fixed a few description typos. RUPTURE - fixed a bug where no enemies would spawn for the entire duration STARFALL - fixed a bug when Pulsar projectiles would stuck and not fly forward.
Hi all! Some minor fixes: AWAKENING - Fixed, non full descriptions of some Omen figures («Ancient»); - Fixed, icon-hints popup based on changed descriptions; - Changed, max amount of Omen figures needed to be destroyed on higher difficulties is reduced by 20-2…
Hi all. Random fixes and new stuff: COMMON - changed, spec-cell icons made more apparent, the icon itself redone. - changed, cells that are avaliable for placement of a currently selected figure is animated and made more vibrant. - fixed, Tutorial descriptions…
Hi all! Average update, mostly based around pvp mode +some minor overall optimizations. EXCAVATION - added, now you get a few material points for every 2+ figures of same color in completed formation - added, vfx of managing the production order amounts - adde…
Hi all. A moderate-size update here. GENERAL - added, additional vfx upon formations completion - changed, core structure of the game, now it should load faster and require less memory - changed, transition between missions and menus - changed, the general fon…