Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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92% positive of 42 · Positive · Live from Steam
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Qybe is a fresh & innovative speed runner with dark atmosphere & smooth graphics, where you're set to navigate a Cube through lots of different Levels as fast - and as creatively - as possible. Easily create & share your own maps with the community using the included Editor - then watch others run them!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (42 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- fixed that last patch removed the entire maps folder, oops
- fixed automatic subscribed workshop map download - fixed publishing with screenshots - now showing all found maps in the play menu
I've checked on Qybe again as a few people I recently met were very excited about it, playing it for quite a while. I was shocked when I had to notice that workshop uploads missed the screenshot of the map, Subscribed items never showed up in the map list, and…
My first release on Steam sold fairly well for my expectations, and I decided to make it free to play. I never intended to make a lot of money with it, but the price tag of 3.99$ was okay, I think. For everyone who bought the game before, I'll think of a goodi…
Fixed a major bug yesterday that didnt let you play levels with out restarting every single level at least once - also added a discount of 69% because why not.
Hey guys! This patch, I decided to add 10 more maps to the official map pool, along with a challenge: Everyone who's into designing maps is now free to send me their maps & ideas to [email protected] - including a replay of how you finished the map. I'll revie…
After not even 20 hours of being released, I managed to fix most bugs that came to surface right after the release. Leader Board names should not be anymore, if the user is not within your friend list. Leader Boards now automatically refresh when you achieve a…
I can gladly announce that after countless months of development, my first finished game has been released to steam! I have no more words to say, nothing more has to be written; check it out, I'll happily accept any kinds of feedback on any channels at all tim…