Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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61% positive of 125 · Mixed · Live from Steam
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DeHumanized is a Roguelite sidescroller action shooter inspired by Metroid and Binding of Isaac.The world runs on physical rules with elements interacted subtly with each other. To survive you have to take strength from beasts, and learn rules how the world works.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 61% on 2026-11-01 → 61% today (125 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1. Optimized Bullet Props magzine capacity and damage 2. Added countdown display for summoned units 3. Optimized some UIs, simplified menus 4. Optimized Popups for props and levelups 5. Optimized collision relations for units and physical objects 6. Optimized …
1. Optimized Some Prop Icon display 2. Optimized feedback for some enemies 3. Changed some properties for props 4. Optimized UIs 5. Fixed a camera shaking bug 6. Optimized some chambers
1. Bullet Props changed from timeout to magzine count 2. Adjusted NPC dialogs 3. Fixed a few spelling error 4. Optimized UIs 5. Added hint info into minimap interface 6. Fixed some physics bug 7. Performance optimization
1: Optimized some monster AI 2: Rebuilt bullet tracks to provide more variance 3: Balancing game difficulties due to new bullet frequencies 4: Optimized sound effects 5: Fixed a prop overlap timing bug 6: Fixed some npc setting bugs
1: Bullets won’t go through walls. Though this might affect some levels, we decided this is better for overall game experience. 2: Bullets now have greater variance, so air enemies would be easier to shoot at. 3: Modified scene resources and adjusted some cham…
1: Added new moves for Ice Bat 2: Optimized some bullet trajectories 3: Optimized some chambers 4: Optimized some sound effects 5:Adjusted basic shooting frequency, disabled shoot while running