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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Version 213.2 is now released for everyone in the Playtest. spelling mistakes fixed in Gremlinopedia (RU) translation updated, and action sequence added, to ːcardsː "幸运药水"/"Lucky potion" (ZH) timer values extended by about 50% to allow more time for decision-m…
The last two weeks, we've been juggling the development of this project as well as the update to the original Gremlins, Inc., and thus a few builds went unannounced. Here's where we are, and what we're up to: VERSION 156 We are now at version 156, and made pro…
Good morning, peoples – We just updated the game to version 224, here's a few things that changed: "LET'S GO!" ANNOUNCEMENT We felt that something was missing at the start of the session, once you finish with the mulligan stage and the first round is about to …
Friends, Welcome to version 223, which we just released. UPDATED SINGLE-PLAYER SECTION The section now does a better job in presenting the different single-player options available, as earlier some players have missed the drop-down menu that allowed to choose …
First of all, congratulations to the whole community on reaching 5.000+ players with access and 3.000+ players who have already played the game at least once. The top regions remain the same: Russia, China, Japan, USA, Ukraine, Germany, Belarus, Poland, France…
We just shipped Version 218, which adds an intro sequence to the game: Yes, Cards & Projects is an underground club set up in the old radio, on the outskirts of the Clockwork Town. This intro is a bow to the 1991 classic PrefClub (DOS; by A. Grogoriev and M. T…
Good morning, dear friends – We just released the update to version 217, which has a number of fixes in the texts and UI, and more important – a new feature that the community has requested. PRIVATE SESSIONS As of today, 4.000 players have access to Cards & Pr…
Good morning, peoples – Thanks for joining the Playtest, and for giving this game a try. We now have close to 4.000 players in the system – with China, Russian Federation and Japan in the lead. VERSION 215 We just updated the version of Cards & Projects to 215…
Today we start the playtest of Gremlins, Inc. – Cards & Projects, our new game set in the world of gremlins. At the moment, the game is available in English, Simplified Chinese, Japanese and Russian languages. We start by inviting the first 100 players, and wi…
The whole of this week, we've been working on getting the game ready for the Playtest, and we're now very close to going ahead with it: The current version, 212, is available in English, Simplified Chinese, Japanese and Russian. We've written a short man...
We're now at version 207 today, and we're a few steps away from the start of the Playtest. As always (at least in our experience), there was no middle ground: we've had a mountain of issues to address before we could open the Playtest, and we worked on them on…
While I have been on the road in the past month, the team has steadily progressed, and today we find ourselves at version 199. Getting even closer to the Playtest – though not yet there, at least not this month. Some highlights: Gremlinopedia is in, including …
Yesterday we had build 180, and today we're at 181. Processing nicely! As of this morning, we now support single-player Challenges, of which you will find 2 in the Playtest: What's a Challenge? A single-player session with preset conditions. In Playtest, we wi…
This week we've switched to a new mode of development: * identify the area * have everyone in the team work just on that area * flag issues that are a must for the Playtest starts, move the rest to 'desirable' * focus on mission-critical issues; the rest is fo…
We're at version 176 as of this weekend. Progressing on the main menu, as well as UI related to specific cards. Still some way to go before we have ladder (done design-wise, but not implemented yet) and lobby with the possibility to spectate (working, working.…
We continue working on the game, with regular builds. This weekend we worked with version 171.2: There's a lot of progress, but also multiple things that we want to improve. What stops us from launching the Playtest at this time: * fine-tuning the ranking syst…
I've been traveling for 3 weeks, and in the meantime, the game progressed through 7 versions. The biggest impact is the system of rating for multiplayer and single-player modes, which we are now testing. Standard of Ur will certainly describe it in more detail…
We're at version 163.1 today, with a number of improvements: The blue middle of the table is in, as is the new design for the backs of the cards. You can now switch languages on the fly, via in-session menu (which is scheduled for a facelift, btw): And t...
We're at version 161 since a few hours ago: A lot of changes across multiple areas of the game, and I'm thankful this is not yet a public Playtest as it can be difficult to experience so many changes at once. IMPROVEMENTS We updated the device in the mid...
Good morning, which finds us with version 153 in our hands – battling a weird bug with the Japanese and the Chinese fonts: A few improvements in this build: Player names now have the background color that corresponds to their general color in the game: y...