Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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81% positive of 44 · Positive · Live from Steam
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Run, jump, and wall-grind through an infinitely-generated track in VR! Dodge deadly hazards and collect rings using natural physical movements, surrounded by a surreal pulsating neon world that reacts to whatever music you're listening to!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (44 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Greetings! Here with the final Ludicrous Speed update before launching out of Early Access! You can now enjoy eight more in game music tracks from Mason Hensley of Fistpipe Studios and four new EDM tracks from K20 to diversify your running experience! There is…
Greetings folks, we're back with another update! Added a guided tutorial with VO to the practice mode for new players. Updated the main menu interface with tabbed sections and enlarged elements. Background environment elements have been updated with new buildi…
August 5th Update! Greetings folks, we're back with another major update: Customizations menu has been added along with 22 customization options to modify the gameplay rules and player abilities! Max move speed and acceleration has been increased. Added track …
Greetings! We're back with another update! World 7 has been added to the track cycle, completing the core loop! Added instancing to hazard meshes where viable, optimizing a few worlds. World 1 Saw hazard meshes have been updated. Engine version has been update…
January 30th Update Greetings! We’re back with another update: World 6 has been added to the track cycle! More rings are now spawned onto the track at lower score multipliers. Added more variety to the ring spawn locations on empty chunks. Ring placement heigh…
Greetings! In this update we've added a practice mode for players new to fast paced locomotion in VR! Now you can jump through practice rings at your leisure without any fear of saws or spikes. Happy Holidays! Cheers, MMI